The Curse of Koomba

The Curse of Koomba

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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coolness: 0.64
fun: 2.71
graphics: 3.46
humor: 2.56
mood: 2.62
overall: 2.83
theme: 3.43
The Curse of Koomba was born as a little homage to one of the most iconic and sadistic enemies in the history of videogames: the first goomba in World 1-1 of Super Mario Bros. The player incarnates Koomba, an angry mutant mushroom created by an evil necromancer. Koomba must protect his hideous master from the shiny armor knights who are coming to destroy him.

In our brainstorming, we decided it will be fun mixing 2 concepts: platforms and tower defense. The necromancer’s magic shield can endure some hits, but Koomba is too weak for the swords and pikes so he has to stomp over his enemies the old school way. Defeat comes when the necromancer dies or when a knight hits Koomba in his way to complete the Holy Mission.

Controls:

Enter -> Start game

ESC -> Pause/Exit Menu

A / D -> Left / Right

Space bar -> Jump (hold to max. jump height)

Atl + Enter -> Full screen

Notes:

We used Unreal Engine 4 Paper 2D. We had an unexpected problem with textures that make the screen too bright. We applied a postprocessing to balance this, but the overall graphics don’t have the hue / value we wanted for the final game. Also, there is some unwanted screen tearing in the background.

No audio. Seriously? Yes.

We had some power ups in mind but we didn't have enough time to implement them properly. Maybe in a next, improved version! :)

Do you have any question? You can find us in Twitter!

Programming and level design: @apuntoprieto

Concept art and pixel art: @Eldan_Knight
Found a bug?
Tell us on Discord