The Last Demon

by 9-ar7k
Overall★★★★★★★★★★3.06
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★2.74
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.85
Audio★★★★★★★★★★2.66
Humor★★★★★★★★★★1.85
Mood★★★★★★★★★★2.57
Coolness★★★★★★★★★★65%
FULLSCREEN RECOMMENDED

"It's time we take it back." - Lucifer

disable the spawners

destroy your enemies

kill

kill...

------------------------------------------

(Z) ability is hellraise.
the longer you hold down Z the further the spell is cast

(W) ability is a short range area of effect damage spell

(C) ability spawns two minions that try their best to explode your foes

---------------------------------------------

deactivate all the stones to stop the spawner
then destroy the remaining enemies

maybe fight God at the end. If you can get there....

Comments19

zanenga24 Aug 2015, 03:34
Love the artwork and feel.
With some more polish could become really great!
I don't like the sound fx very much, though.
BortStudios24 Aug 2015, 04:14
There needs to be more responsiveness on hitting things, and also it should be easier to hit things. I'm not sure I ever managed to actually hit something
kewleus24 Aug 2015, 04:18
Some of the audio can be a bit harsh, other than that, good.
namrog84
namrog8424 Aug 2015, 04:37
Nice game! especially the graphics
mklee
mklee24 Aug 2015, 04:44
The graphics are really great and it has a really cool theme with the enemies. The attacking is a bit clunky and I wish my own hitboxes were just a tad larger. Still an interesting game!
Halleflux24 Aug 2015, 04:49
Rather challenging, but I found myself getting bored after the first two levels. Just not my type of game, to some extent.
Overall, though, it's still a good game. Good graphics, sounds well done.. yeah, it's good.
Well done!
SuperPokeunicorn
SuperPokeunicorn24 Aug 2015, 04:49
The game was super difficult, but I eventually got used to it. Interesting use of MOBA combat in a non-moba game. I also love the art style. Bonus points to any game with satan in it <3 Great job!
stahlmanDesign
stahlmanDesign24 Aug 2015, 04:58
Construct 2 seems to be a good game engine. I like the graphics and feel. but not quite sure if the keys are doing what they're supposed to
GAFBlizzard24 Aug 2015, 05:34
Interesting gameplay, reminded me of a MOBA. I wish I had a range indicator for the Z spell though. Predicting where it would hit was tough.
zanenga24 Aug 2015, 13:12
Hey! You commented in my game "Aye The Destroyer".

I'm just making sure that you know that you can move using WASD. I forgot to tell that in-game. It's now fixed and it should take care of most of the difficulty issue. If you could give me your updated thoughts I would be very glad.

Thank you!
conormn24 Aug 2015, 16:31
Love your title screen. Tough little evil game :)
Lynx
Lynx24 Aug 2015, 20:15
Man that is difficult beyond belief! But I guess with subject matter like that it would have to be.
whalebot
whalebot24 Aug 2015, 21:45
I dig the art style. Attacking things didn't seem to work too well for me with the first attack, but I like the recharge on the attacks.
n42k
n42k25 Aug 2015, 03:05
Clearly fun at the beginning. Gets repetitive quickly as levels are only changed very slightly. I love the sound! The enemies don't wander very far from the middle so you can just hide in a corner and slowly kill them all.
vividhelix
vividhelix26 Aug 2015, 05:59
Really nice graphics and take on the theme!
team_ftlol26 Aug 2015, 20:05
I beat it, but it was hard. The hellraise spell could use a targeting indicator; it was tough to judge how far its range would be. I used the minions almost exclusively, but their cooldown is pretty long. The area of effect spell's range was a little too short, I think. If I was close enough to use it, I had zero chance of dodging their projectiles.

The graphics look nice, especially the hand-from-below death animation. The color palette feels good. The HUD is very nice. Overall, it feels very complete. Nice work.

-mildmojo
dickpoelen
dickpoelen27 Aug 2015, 17:57
Love the art style (in particular the colors), but found it rather difficult to actually hit anything.

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