
The Monster I Am
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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What starts as another boring day ends in chaos as you transform into a monster and destroy the city.
* Controls *
Gamepad recommended
WASD - Move
Space - Jump
Hold Space After Jumping - Grab
*How to Play*
Jump and grab buildings.
Rapidly press the Jump button to climb faster
Avoid fire, it will drain your health.
Your health indicator is how bright you are.
You heal automatically over time.
Destroy all the buildings to advance to the next level.
There is no ending to the game though I usually die after a few cities.
* Concept *
This is really more of a rough sketch then a game. Trying for a combination of old black and white monster movies with some Rampage. Added in color for effects and the player to make it more readable.
I thought it would be fun to make randomly generated buildings that were destructible in a very realistic way. This really pushes the limits of Box2d because each block is a fully active physics object which allows buildings to sway without breaking, so hopefully it runs well enough on slower machines.
There's also a simulation for fire which spreads to neighboring blocks, and electricity that allows the lights to properly turn off when electricity cant' reach them. I added tiny people to kill to help with sense of scale and reinforce the evilness of what you are doing.
* Controls *
Gamepad recommended
WASD - Move
Space - Jump
Hold Space After Jumping - Grab
*How to Play*
Jump and grab buildings.
Rapidly press the Jump button to climb faster
Avoid fire, it will drain your health.
Your health indicator is how bright you are.
You heal automatically over time.
Destroy all the buildings to advance to the next level.
There is no ending to the game though I usually die after a few cities.
* Concept *
This is really more of a rough sketch then a game. Trying for a combination of old black and white monster movies with some Rampage. Added in color for effects and the player to make it more readable.
I thought it would be fun to make randomly generated buildings that were destructible in a very realistic way. This really pushes the limits of Box2d because each block is a fully active physics object which allows buildings to sway without breaking, so hopefully it runs well enough on slower machines.
There's also a simulation for fire which spreads to neighboring blocks, and electricity that allows the lights to properly turn off when electricity cant' reach them. I added tiny people to kill to help with sense of scale and reinforce the evilness of what you are doing.