The Monster In Me

Overall★★★★★★★★★★3.65
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★2.76
Theme★★★★★★★★★★3.81
Graphics★★★★★★★★★★3.62
Audio★★★★★★★★★★2.62
Mood★★★★★★★★★★4.08
Coolness★★★★★★★★★★46%
The game revolves around a group of three friends who are living in post-apocalyptic like circumstances. Food is scarce and safety isn’t guaranteed. The world has changed greatly from the one we know now. Luckily, the group managed to find an old warehouse with a kitchen stocked full of tinned food. Enough to keep them going for a few weeks.

As they live together in this warehouse the relationships between them start to deteriorate. You, the player, will have to intervene at key moments and choose the right actions for the good of the group. Each of your friends will have a ‘morale level’ which indicates how they are feeling in relation to your choices. There will be branching stories depending on the choices you make. The morale level for each friend will also determine the ending of the game.

Sometimes you will need to make immoral choices which may sacrifices the safety of others so your friends may live. But who decides what is immoral in a world without the old rules of society? Can a wrong action done with good intentions really make you evil? Does doing something bad to help the people you love really make you a monster?

Credits:

Programming and Art: Gauthier Andre

@GauthierAndre_

Narrative and Design: Alice Rendell

@alicemrendell

Music: 'Anamalie' Kevin MacLeod

http://incompetech.com/

Comments21

Benier25 Aug 2015, 02:47
I love the visuals and the theme, I just wish you had more time to complete more dialogue options and visuals. Nice work!
AlariSilver25 Aug 2015, 04:41
Wow! Another narrative game :D
I really loved the theme, and... it seems like whatever you do, lie or tell the truth, everyone gets screwed over. The morals are really very grey in this story.
colinn25 Aug 2015, 18:40
Like narrative games. Well done
joh25 Aug 2015, 18:43
That was great, sucks that it just stayed at the end screen, should have auto-restarted. Found my round fairly interesting :) Nice job!
Bitterdeath25 Aug 2015, 18:46
I played through to the end. One of the better narratives I've seen in terms of execution.

I would have liked to have more opportunities to make decisions. Also, the moral didn't seem to do anything from what I could tell.

A good adventure in the apocalypse anyway.
gingerBill
gingerBill25 Aug 2015, 18:50
Lovely graphics and captivating story.
A_K_25 Aug 2015, 19:31
Liked the dialogs. They are seem really smooth and "depth" sometimes. It will be cool thou to add some more graphical feedback and guide a player more through game. Or something like that. GJ
mantis25 Aug 2015, 22:19
Really strong entry. Good game.
Big Cow
Big Cow26 Aug 2015, 13:39
I liked that your choices had an impact on the ending, and that there was a level of strategic decision as well as 'moral' decision. Loved the art style. Would like to see the game expanded with more locations
tuturto
tuturto26 Aug 2015, 14:41
I had fun playing this. For some reason game was throwing inder out of range errors, but seemed to run just fine despite of that.
inbetweengames
inbetweengames26 Aug 2015, 16:22
Grim, and really suspensful - I love it!

But: I didn't think of myself as the monster. I did all the right good nice things. Which obviously turned out awfully. But I'm monster-free!
lucentbeam27 Aug 2015, 13:02
Wow, I really liked this! The audio, while minimal, added a lot of mood. The way it all came together definitely captured the essence of hopelessness. Reminds me of The Road.
RougeRogue
RougeRogue27 Aug 2015, 17:41
Was a lot of fun playing! Really similar vibe to the walking dead which is a great game!
HappyHour
HappyHour29 Aug 2015, 05:21
The awkward tension that builds up between the characters is presented well. Great narrative-based submission.
aprotasenya29 Aug 2015, 12:27
This is a nice little narrative game, I like how it plays. There are some typos though: extra words or chars, some words are missing - nothing serious, but it gets in the way a little.
Still a nice thing overall, congrats!
ALobker
ALobker3 Sep 2015, 10:20
Stupid Ana, running away with our food.
Omiya Games
Omiya Games4 Sep 2015, 20:50
It's rather odd to use Unity as a game engine to build a visual novel, but I definitely enjoyed this entry! Thought it was well-written, especially in the consistencies each character had (even though they were, admittedly, regular post-apocalyptic character archetypes). Got pretty intense with the ending!
Catmoo13 Sep 2015, 16:54
I really enjoyed that, didn't know you were taking part in Ludum Dare :) I felt like a right monster, especially cos I was the only one left alive and I didn't know where the others were :(

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