
The Peasants Are Revolting!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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The Peasants Are Revolting! - A LudumDare 33 game by David And Matthew Williams
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Aim:
----
Stay alive as long as you can by escaping from those revolting peasants (and toasting them with your fireballs).
Controls:
---------
Move: W/A/S/D
Aim: Move mouse
Shoot: Left mouse button
Restart: R
Quit game: Esc
Troubleshooting:
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The download link below is for a 64-bit version of the game. If you require a 32-bit version then you can download it here: http://www.volumesoffun.com/downloads/ThePeasantsAreRevolting/ThePeasantsAreRevolting-32Bit.zip
Note that this has slightly lower performance than the main 64-bit version.
Credits
-------
This game was made in less than 72 hours as part of LudumDare 33, which had the theme 'The monster is you'. We started with the 'Twin Stick Shooter' template in Unreal Engine 4, and then replaced almost all of the art and code with our own.
Programming: Matthew Williams
Artwork: David Williams
This game was made possible by:
Unreal Engine 4: https://www.unrealengine.com/
Magica Voxel: https://ephtracy.github.io/
===============================================================================
Aim:
----
Stay alive as long as you can by escaping from those revolting peasants (and toasting them with your fireballs).
Controls:
---------
Move: W/A/S/D
Aim: Move mouse
Shoot: Left mouse button
Restart: R
Quit game: Esc
Troubleshooting:
----------------
The download link below is for a 64-bit version of the game. If you require a 32-bit version then you can download it here: http://www.volumesoffun.com/downloads/ThePeasantsAreRevolting/ThePeasantsAreRevolting-32Bit.zip
Note that this has slightly lower performance than the main 64-bit version.
Credits
-------
This game was made in less than 72 hours as part of LudumDare 33, which had the theme 'The monster is you'. We started with the 'Twin Stick Shooter' template in Unreal Engine 4, and then replaced almost all of the art and code with our own.
Programming: Matthew Williams
Artwork: David Williams
This game was made possible by:
Unreal Engine 4: https://www.unrealengine.com/
Magica Voxel: https://ephtracy.github.io/