The first time I "negotiated" with another civilization I actually spit out my drink. You've done the world a great service. The volume might have been excessive in other situations but it was perfect here. If I was to complain about about anything I would say that the game seemed to take longer than it needed to. I'd say either shrink the map or add a bit more variety to the building sections.
Very cool game. Gandhi at his best =) It became a little bit hard to discover lands after i opened about 4/5 of them because of expensiveness of buildings.
Other than the slow endgame (maybe make it so research can be converted into other resources? I banked hardcore on those schools, yo), this is a solid game. Creative take on the theme, and it works as a full-fledged game. I'd like to see a way to lose (A time limit, maybe? That would make it more exciting!), but this is a good one.
@GAFBlizzard. Hmm, I just tried and it worked in both Firefox (38.0.5) and IE11 on Windows 7. Maybe there's something different w/ your set up. There's an windows executable you can download if you are still having problems. Hope it works out for you!
@miotatsu :) Actually this game came in at slightly less code than my normal jams (2500 lines vs around 3000) and has the least art of all my games as well. I think the art quality is higher though but I'm practicing art and my skill has improved as well so I think I took less time there too. That left more time for game design and actually I got more sleep this jam as well! Overall I think it's just practice and experience. I do feel like I'm improving each jam!
@greysphere that's really strange. I specifically tested with IE11, automatically updated to the latest version, on Windows 7. I get a message that explicitly says this browser isn't suported. :(
Very nice! Such a complete game befitting the theme. The endgame is a bit painful as tends to be the case in 4x games but the completeness of this entry is very impressive.
The interface, graphics, and basic mechanics were nice and very polished, but more interesting gameplay would have been nice. It quickly became a repetitive waiting game after nuking the first foreigners, because all of the civilizations were identical (just giving each one a character graphic and a different line of dialog would have made a huge difference) and none of them offered any challenge other than trying to find them.
Comments29
Great entry, although I had to restart after I clustered my buildings too close the first time.
If I was to complain about about anything I would say that the game seemed to take longer than it needed to. I'd say either shrink the map or add a bit more variety to the building sections.
It became a little bit hard to discover lands after i opened about 4/5 of them because of expensiveness of buildings.
Like misterwalter said, the cost scaling gets tedious towards the end, but all in all very enjoyable
stackTrace@http://www.templegatesgames.com/hegemony/Game.js:1:22015
abort@http://www.templegatesgames.com/hegemony/Game.js:38:39322
assert@http://www.templegatesgames.com/hegemony/Game.js:1:11926
Module.setupFileSystem/<@http://www.templegatesgames.com/hegemony/Game.html:84:1
done@http://www.templegatesgames.com/hegemony/Game.js:1:102505
IDBFS.syncfs/</<@http://www.templegatesgames.com/hegemony/Game.js:1:84987
IDBFS.getRemoteSet/<@http://www.templegatesgames.com/hegemony/Game.js:1:86421
IDBFS.getDB/req.onerror@http://www.templegatesgames.com/hegemony/Game.js:1:85719
Fucking best