
Utterly not
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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UTTERLY NOT is a jamtroidvania game about UTTERLY NOT being the monster. Collect 3 power-ups, complete the game to know what it has to with the theme and unlock additional hardcore difficulty mode. Regular mode takes about 10-15 minutes to complete and hc difficult mode should take around half an hour, it's much more harder, but there are also more checkpoint. I really recommend to make it through and see both endings. :)
Game was made by me solo, but I would like to opt-out for a little bit of code (drawing dialogue) which I made earlier and music, which is made by Rainbow Kitten (http://rainbowkitten.bandcamp.com/)
Controls:
arrows keys - move
z - shoot
x - jump (EDIT: since You gave me feedback that jumping is sometimes difficult, I kinda need to write that it's possible to just walk of a ledge and jump slightly later - it helps with more difficult jumps.)
alt+enter - fullscreen, but it's not polished
If you want to contact me, send me a message at [email protected]
So... it was pretty exciting and now I'll get to try all Your games. Awesome. I must say, that first few hours I didn't really have any strict idea for a game, but then I thought about implementing certain ending and mixing that with simplified metroidvania. I've aimed at jam from the start, but I think that next time I'll try the compo.
Game was made by me solo, but I would like to opt-out for a little bit of code (drawing dialogue) which I made earlier and music, which is made by Rainbow Kitten (http://rainbowkitten.bandcamp.com/)
Controls:
arrows keys - move
z - shoot
x - jump (EDIT: since You gave me feedback that jumping is sometimes difficult, I kinda need to write that it's possible to just walk of a ledge and jump slightly later - it helps with more difficult jumps.)
alt+enter - fullscreen, but it's not polished
If you want to contact me, send me a message at [email protected]
So... it was pretty exciting and now I'll get to try all Your games. Awesome. I must say, that first few hours I didn't really have any strict idea for a game, but then I thought about implementing certain ending and mixing that with simplified metroidvania. I've aimed at jam from the start, but I think that next time I'll try the compo.