
Void cloud
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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I was working on this for the jam, but school is more important atm.
So i desided to upload what i have so people can use any resources and code from this that they would like.
Hopefully next time i have more time to work on a game :)
controls:
- (Left mouse button) make the cloud move to the mouse pos in a straight line.
- (Right mouse button) expand the cloud.
- F1 toggle editMode
- F11 (when in editMode) print the level to the console so you can manually save it in a file.
- F12 (when in editMode) shows an inputDialog, put in the name of the texture eg. "box.png" and it will select that current texture
- C (when in editMode) toggles the collision for the object the mouse aims at
- 1 to 4 change the type the object is
- 1 = normal
- 2 = underground or vent
- 3 = breakable (not implemented)
- 4 = edible (currently it puts some "ai" on the object)
So i desided to upload what i have so people can use any resources and code from this that they would like.
Hopefully next time i have more time to work on a game :)
controls:
- (Left mouse button) make the cloud move to the mouse pos in a straight line.
- (Right mouse button) expand the cloud.
- F1 toggle editMode
- F11 (when in editMode) print the level to the console so you can manually save it in a file.
- F12 (when in editMode) shows an inputDialog, put in the name of the texture eg. "box.png" and it will select that current texture
- C (when in editMode) toggles the collision for the object the mouse aims at
- 1 to 4 change the type the object is
- 1 = normal
- 2 = underground or vent
- 3 = breakable (not implemented)
- 4 = edible (currently it puts some "ai" on the object)