
Whoops was that alive?
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
How to play. Click and drag mouse or finger to shoot (Drag farther from the origin point to increase power)
HTML5 game written completely from scratch (Including engine), in less than 48 hours.
I got prematurely excited about an hour before the Compo started and wrote the game engine - deduct me points if you see fit.
The game works well on both web and mobile.
Sadly no sound or music, as HTML5 support for such is bad, and so are my skills in creating it ;) - Definitely give me a bad rating here!
Total time spend: 18h 47m
Engine: JavaScript + Canvas, written in ~30 minutes before Compo started.
Langage: Raw JavaScript
Art: PhotoShop (PSD included in source)
Licence: MIT / Do whatever you want with this :)
Work log
------------------------
Friday (1h 3m):
Fri - 20:15 > 20:48 - Wrote game engine
Fri - 21:00 > 21:30 - Drew globe + stars in photoshop, added to engine
[Being social at the Kayak kickoff party in boston, Sleep]
Saturday (9h 20m):
Sat - 08:30 > 09:15 - Wrote down game concept into notepad.
Sat - 09:15 > 09:22 - Tried to figure out how to connect to IRC on a mac…
Sat - 09:22 > 10:40 - Drew UFO, created dialogue template, uploaded first sneak preview.
[Lunch]
Sat - 15:20 > 16:52 - Wrote dialogue system, completed intro development.
Sat - 16:52 > 17:09 - Posted online, irc, twitter etc.
Sat - 17:09 > 18:50 - Worked on Level1 (Large drone, astroid, controls etc, physics)
Sat - 17:50 > 19:00 - Posted 04 update on game online.
Sat - 17:50 > 20:10 - Explosions + minor control updates!!
Sat - 20:10 > 20:20 - Shared explosions with the internet.
[Food + Sleep]
Sunday (8h 24m):
Sun - 10:22 > 12:06 - Worked on ending to game
[Lunch]
Sun - 13:30 > 15:00 - Completed ending and made scene transition system
Sun - 15:00 > 18:36 - Completed game setup & wrote level 2
Sun - 18:36 > 20:00 - Wrote level 2 & 3, verified Mobile support.
Sun - 20:00 > 20:10 - Submitted to website.
HTML5 game written completely from scratch (Including engine), in less than 48 hours.
I got prematurely excited about an hour before the Compo started and wrote the game engine - deduct me points if you see fit.
The game works well on both web and mobile.
Sadly no sound or music, as HTML5 support for such is bad, and so are my skills in creating it ;) - Definitely give me a bad rating here!
Total time spend: 18h 47m
Engine: JavaScript + Canvas, written in ~30 minutes before Compo started.
Langage: Raw JavaScript
Art: PhotoShop (PSD included in source)
Licence: MIT / Do whatever you want with this :)
Work log
------------------------
Friday (1h 3m):
Fri - 20:15 > 20:48 - Wrote game engine
Fri - 21:00 > 21:30 - Drew globe + stars in photoshop, added to engine
[Being social at the Kayak kickoff party in boston, Sleep]
Saturday (9h 20m):
Sat - 08:30 > 09:15 - Wrote down game concept into notepad.
Sat - 09:15 > 09:22 - Tried to figure out how to connect to IRC on a mac…
Sat - 09:22 > 10:40 - Drew UFO, created dialogue template, uploaded first sneak preview.
[Lunch]
Sat - 15:20 > 16:52 - Wrote dialogue system, completed intro development.
Sat - 16:52 > 17:09 - Posted online, irc, twitter etc.
Sat - 17:09 > 18:50 - Worked on Level1 (Large drone, astroid, controls etc, physics)
Sat - 17:50 > 19:00 - Posted 04 update on game online.
Sat - 17:50 > 20:10 - Explosions + minor control updates!!
Sat - 20:10 > 20:20 - Shared explosions with the internet.
[Food + Sleep]
Sunday (8h 24m):
Sun - 10:22 > 12:06 - Worked on ending to game
[Lunch]
Sun - 13:30 > 15:00 - Completed ending and made scene transition system
Sun - 15:00 > 18:36 - Completed game setup & wrote level 2
Sun - 18:36 > 20:00 - Wrote level 2 & 3, verified Mobile support.
Sun - 20:00 > 20:10 - Submitted to website.