I liked the idea of using the height of the items to represent their hardness, and the use of green and red. Although it runs very slow on my PC, this one was good for the compo!
Really good game! Graphics are nicely done and polished. Music is great. Camera effects are neat. The concept is really simple but the final level was more interesting than I thought, with some buildings actually blocking my way. I'd like to see more of that! And for a single developer, great job!
Very nice, though resource-intensive and too short :) I was just starting to have fun! I was just about to complain that there is no visual indication of your ball's strength, and then I saw that buildings were getting smaller! Well done :)
The crashing effect is good! I didn't notice that the blob is growing until the house changed color, maybe do some effect will be better. If the blob hit the red one will bounce off, maybe gameplay will be better.
What if Katamari Damacy was made by Michael Bay. Explosions were nice, and the explosions were fun and visceral. The visuals look nice too. Could use a source of challenge; something that made you lose progress, or a puzzle to solve.
Thanks for sharing