It's cool! Not enough game where I can be the dragon. A couple of notes: - Dragon's controls and actions are tight and quite cool. I enjoyed it. - The arts aren't great but at least they're here ^^ Some animations are a bit buggy (see the crossbowan throwing his weapon, stuck in the air upon dying!) - The gameplay could have bit really fun but there is a few things that bothered me: the arrows' speed make them almost not possible to dodge with reflexes, they're simply too fast. Therefore my only solution is to travel the screen one side to the other, so I minimize the risk of taking damage, but that ruins the mechanics of aiming enemies... Finaly, talking about aiming, if there is a point later in the game where I need my straight fireball, I didn't reach it :( - Also the "level design" (rythm at which enemies spawn) is kinda slow and that makes the game not very dynamism.
All that said, this is a pretty cool entry you have, especially regarding the theme. Burning peasant and crossbowman to the crisp => that's dragon life :)
The gameplay was way too repetitive to stay fun after a shortb period and at times I found that there was a delay for an enemy to catch fire after I hit them with a fireball, I thought it would have been way cooler if the game hadn't been so easy and your fire game out in a stream like fashion rather than short bursts and the enemys came in swarms and there was variation in them and they came charging at you etc. It suited the theme perfectly (not in a unique way but it suited it fine), the art was nice but the mood was tanked by no soundtrack. Overall could really use a lot of polish but okay entry all the same, well done.
Fun game for a short time, but behaviour of flames really bugs me. They should not slide over ground or over people like that, looks bad. If only people would be set on fire when I hit them, this game would already be so much better!
Fixed bug with enemies not catching on fire instantly. Also added experimental web build (does not work for me, yet some of my friends were able to run it)
Nice entry just a couple little things I noticed some arrows were sort of floating at the end of some of the death animations other than that though good job. Some music / sound would make it cooler :-)
Comments18
"Who doesn't want to be a dragon?"
Pros:
Art looks good despite it's simplicity.
The health box is a neat idea.
Cons:
No music or sound.
Hit boxes were really awkward.
Pretty plain. There's almost nothing to the game.
Overall:
A system of progression, complete with various abilities and enemies/ bosses/ points would make this game amazing.
It seems like a bug that when I hit the humans, they set on fire after a few seconds no when hit.
- Dragon's controls and actions are tight and quite cool. I enjoyed it.
- The arts aren't great but at least they're here ^^ Some animations are a bit buggy (see the crossbowan throwing his weapon, stuck in the air upon dying!)
- The gameplay could have bit really fun but there is a few things that bothered me: the arrows' speed make them almost not possible to dodge with reflexes, they're simply too fast. Therefore my only solution is to travel the screen one side to the other, so I minimize the risk of taking damage, but that ruins the mechanics of aiming enemies... Finaly, talking about aiming, if there is a point later in the game where I need my straight fireball, I didn't reach it :(
- Also the "level design" (rythm at which enemies spawn) is kinda slow and that makes the game not very dynamism.
All that said, this is a pretty cool entry you have, especially regarding the theme. Burning peasant and crossbowman to the crisp => that's dragon life :)
I'm not quite sure what I was supposed to use the forward fire breath for. To defend against arrows?
Damn, those clouds are fast!