
You Are The Dragon!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My second game, and first Ludum Dare! Hurray for me :)
(Note: Technically, you can't win. The game will never end.)
Goal:
Get as many gold coins as you can!
Destroy everything!
Controls:
WASD - Fly
HOLD Right Mouse Button - Breath Fire! (Has a cool down)
HOLD Left Mouse Button - Fly low
RELEASE Left Mouse Button (while flying low) - Grab enemy below you
Left Mouse Button (while holding something) - Drop it
Game:
Soldiers - Kill for gold coins! They shoot arrows at you!
Caravans - Kill for gold coins, DROP for even more coins!
Wizards - You cannot pick them up, super powerful, will fire ice spells at you which renders your fire breath useless!
Buildings and Trees - You can burn them;
I used:
UNITY 5
PROMOTION 6.5
GIMP
There's a bug where you can't pick up enemies and can't breathe fire. If that happens, you have to go back to the menu and restart. Sorry! :P
I fixed: Player spawn position, and enemies being WAY to powerful (Player died instantly). Also fixed some missing animations (fixed ~15 min after deadline)
(Note: Technically, you can't win. The game will never end.)
Goal:
Get as many gold coins as you can!
Destroy everything!
Controls:
WASD - Fly
HOLD Right Mouse Button - Breath Fire! (Has a cool down)
HOLD Left Mouse Button - Fly low
RELEASE Left Mouse Button (while flying low) - Grab enemy below you
Left Mouse Button (while holding something) - Drop it
Game:
Soldiers - Kill for gold coins! They shoot arrows at you!
Caravans - Kill for gold coins, DROP for even more coins!
Wizards - You cannot pick them up, super powerful, will fire ice spells at you which renders your fire breath useless!
Buildings and Trees - You can burn them;
I used:
UNITY 5
PROMOTION 6.5
GIMP
There's a bug where you can't pick up enemies and can't breathe fire. If that happens, you have to go back to the menu and restart. Sorry! :P
I fixed: Player spawn position, and enemies being WAY to powerful (Player died instantly). Also fixed some missing animations (fixed ~15 min after deadline)