The goal of the game is to eliminate everyone in the room. The only way to do that is by tagging your enemies with a gun. This transforms them into monsters, which will try to destroy your enemies or even other monsters.
Your enemies will also try to eliminate these threats. The trick is to maneuver yourself in order to get them near each other.
Interesting idea, a few more levels or types of enemies/monsters would have been nice. It's just a little annoying when the enemies and monsters get stuck circling around each other ignoring the player ...
Every time I got to a point where there were just two or three green squares left, diagonally next to each other, moving back and forth. Shooting them did nothing, and if I moved into them, I lost.
I think something sort of like that but turn based would work pretty well though.
I kept getting in to the same position with 2 blocks diagonal as the comment above. I think I was misunderstanding something though? I like the idea of transforming the enemies to be on your side.
Interesting gameplay. I think it would make an interesting puzzle game if you expand it further, perhaps make it turn based to make harder puzzles later (with different types of enemies) There are some bugs that prevent winning but I guess it is OK for the short time. Sound effects would have been great to make it more attractive. Good to see you used Godot Engine too!
It's just a little annoying when the enemies and monsters get stuck circling around each other ignoring the player ...