Zero NPCs

Zero NPCs

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.19
coolness: 0.30
fun: 2.81
graphics: 2.38
innovation: 3.19
overall: 2.94
theme: 2.69
NOTE: On some systems, the UI is misplaced, and you have to click to the left of the button to select it. I don't know why, and am looking to fix this.

This is my first ever Ludum Dare compo game!

Called Zero NPCs, it's a platformer that features a cool mechanic: you move *all* of the characters using the player controls. There are no NPCs. And therefore - you are the monster. You are in fact, all of the monsters.

N.B. As this is my first Ludum Dare game I admit that this didn't go as well as I'd hoped. I got some timings wrong and spent too much time on certain things, and art/game mechanics/detail are left wanting quite a bit as a result. Please help me out by leaving feedback on what I could do better. Thank you.

Changelog for HOTFIX 1:

- Set slowdown on death properly

- Set slowdown on level complete properly

- Adjusted Grunt AI to not move when player stunned

- Widened camera angle, put it into perspective mode

- Added win screen to build settings

- Adjusted flying enemy to make it a bit easier

- Edited tutorial text

Changelog for HOTFIX 2:

- Disabled level unlocking system as it was locking all levels. Will re-enable when fixed (sorry guys, I wrote it at 2 in the morning).

Changelog for HOTFIX 3:

Fixed the Level Unlock system and added it back in. Arrays start at 0, and I am an idiot.

Changelog for HOTFIX 4:

- Made game quieter

- Made game easier by lengthening enemy reload times

- Fixed issue with bullet collision not registering properly

- Added "Double Jump" text

- Moved text so it was visible on player start
Found a bug?
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