A Subtle Dispute

Overall★★★★★★★★★★3.73
Fun★★★★★★★★★★3.78
Innovation★★★★★★★★★★3.73
Theme★★★★★★★★★★4.11
Graphics★★★★★★★★★★4.16
Humor★★★★★★★★★★3.03
Mood★★★★★★★★★★3.45
Coolness★★★★★★★★★★57%
A gentlemanly duel of Rock Paper Scissors among wizards.

Outwit your opponent by firing a beam of the superior element!

Fire beats Grass...
Grass beats Water...
Water beats Fire...

And your Special beam beats everything!

Created in 48 hours for Ludum Dare 34 by:

Steve Chubaty @TheSteveIAm
Trevor Johnson @DogmeatDota

Genres: action

Comments23

Jimbly
Jimbly14 Dec 2015, 16:23
Great little game! Looking forward to trying this when I have someone to play against. A little AI would have been nice for single players!
Zetym14 Dec 2015, 16:27
Nice game, good player feedback. Didn't understand what the globes in the top corners did though.
KoalaBot14 Dec 2015, 16:31
Very cool! It took me a minute to realize I needed a second player, but once I had that, it was fun. I love the graphics and environment layout.
FloatingGhost14 Dec 2015, 16:32
Rock/Paper/Scissors, but up a notch.

Graphics are wonderful
timtipgames
timtipgames14 Dec 2015, 16:36
Excellent graphics and overall well executed! Also great use of a simple Rock-paper-scissors mechanic.
pavel_insight14 Dec 2015, 16:50
Nice variation of Rock Paper Scissors with beautiful implementation. Like!
Juin
Juin14 Dec 2015, 17:11
Really great game and awesome implementation of the rock paper scissors mechanic. Sadly i had noone to play it with.
gene-z15 Dec 2015, 16:52
Crasy game, very nice
exhidor15 Dec 2015, 17:01
Nice work, the concept of counters works well.
monetai
monetai15 Dec 2015, 17:02
fun as hell, simple as that
Monochrome Bears
Monochrome Bears15 Dec 2015, 17:10
I like it! Simple and funy! Intrested version of R-P-S gameplay
Taffaz15 Dec 2015, 17:14
Graphics and audio were really well done.
TeamDromedare
TeamDromedare15 Dec 2015, 17:27
Wow.. this game is just lovely and a really good twist on rock, paper, scissors! I like how you've managed to make a simple concept very entertaining, which is a good merit to have as a game designer.

It's fun to try to change to whatever element beats your oponents.. and it just makes it fluid to have it as a continous stream rather than in rounds! The special beam was also a nice touch.

The graphics were sweet and the music was fitting. I especially enjoyed your choice in music for the intro screen paired up with the name of the game while the actual game is about two wizards having a hectic magic battle. Makes it quite ironic.

Looking forward to see more stuff from you guys. And if you ever make a game that could use electronic or chiptune music, just send me an email to "[email protected]" and we can arrange something.
Erlend Aakre15 Dec 2015, 17:38
Really nice game, simple but well executed!
TheBreakfast16 Dec 2015, 05:20
Very creative with the theme :) I like the concept of using the lack of a button being pressed as another input method!
Jimbly
Jimbly16 Dec 2015, 06:50
Played this again, this time with a competitive friend, had a blast, just lovely, will probably actually pull this one out at parties to play again...
Jan Peter (jpdev)17 Dec 2015, 20:27
Really nice graphics..
And the concept really reminds me of the duel in the dresden chronicels :) (well ok, no lasers were used there, but an object was pushed between the guys ^^)
OnionBlaze
OnionBlaze18 Dec 2015, 15:02
Fun, simple game! Enjoyed this quite a lot. I like the visuals also. :)
rogueNoodle
rogueNoodle20 Dec 2015, 11:41
Great work! The animations were excellent, and the tug-of-war elements were a nice fit for a RPS-like ;)
Jeasonfire
Jeasonfire30 Dec 2015, 17:46
I enjoy this game. It's obviously mostly enjoyable when playing with someone else, but the effects look great, the sounds are pretty good and the gameplay is simple and fun. It's like reaction-speed-based rock paper scissors!
Alphish
Alphish5 Jan 2016, 00:33
Nicely done. The audiovisuals are really cool, and I like the general mood of gentlemanly wizard battle, with all that "Subtle Dispute" and such. Too bad I didn't have someone else to play the game with. ^^"
Justin Mullin5 Jan 2016, 01:10
Dang, this is really cool! I wasn't sure what to expect from the screens and description, but it's clever and really polished. Nice job! Using one of the elements when nothing is held is a great touch to bring it to two buttons.
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