Andi, You're a Star

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.39
coolness: 0.59
fun: 2.84
graphics: 2.69
humor: 2.05
innovation: 2.81
mood: 2.79
overall: 2.94
theme: 3.72
Controls:

Arrow Keys and Space Bar

My Thoughts Before the Jam:

I set out to develop a game for Ludum Dare 34 with a couple goals in mind. I wanted to develop something that was simple and infinitely replayable. Think of Tetris, Breakout, Space Invaders, anything like that. I felt that these goals would help me to focus on something that at least resembles a complete and unique game instead of just some guy walking around.

My Idea:

After bouncing ideas off of some people I came up with this. Top down, you're in space. You play as a little star and you grow by consuming these "masses" that are floating around. However, if you are constantly shrinking. So if you don't consume them fast enough you shrink too much and die out. If you consume them too fast you get too big and collapse into a black hole.

Tools and Technology:

For this game I used an HTML5 framework called Phaser. Sound effects were generated by sfxr.

Hidden Meaning and Symbolism:

I came up with an interpretation of my game to give it an "indie" and "artistic" aspect. My interpretation is that you play as a star in the sense that you are someone who is trying to succeed at something. Think of an aspiring actress, musician... game developer. Like these people you have to keep growing. So consuming masses can represent works by an artist or something like that. Growing too big can symbolize a "star" getting too big and collapsing under all the stress and expectations. Shrinking too small could be a "star" not doing enough to even be considered a "star". Anyways, that's just one way to look at it. I'd be interested in hearing other interpretations.

Post LD:

Unfortunately I was not able to utilize the majority of the 48 hours to work on this game due to prior engagements. I plan on continuing development of this game over the coming weeks to produce something that's more complete and has more balanced mechanics. Plus, I would really like to get this working on mobile.
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