Aquajam

Aquajam

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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coolness: 0.10
Hi, this is my 3rd Ludum Dare and the 1st I'm doing the compo. The theme I used is Two buttons.

This is my 2nd time using Unity3D, 1st was in the previous Ludum Dare.

As I have little artistic skills, I tried something I could build with only geometric forms and simple UI.

This is a digital version of a physical game I used to play during childhood, Aquaplay. It's a case full of water and it has 2 buttons that push the water thus pushing the ball inside.

This is a basketball type game, so the player that makes 22 points first, wins.

Controls:
Player 1: Z key
Player 2: M key

Future improvement:

I need to learn to do UI scaling and anchoring in Unity3D;

Push buttons should be 3d and interactive, for touch controls;

The original idea was to make a mobile game, and the input would be touching the virtual buttons in the game;

I wanted to add an underwater shader during the Menu and endgame interfaces, and inside the case, but I don't know how to make shders in unity yet;

Add more art, textures;

Add better sound, fanfarres;
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