Avoid and Un-Avoid

Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★3.12
Innovation★★★★★★★★★★3.21
Theme★★★★★★★★★★3.61
Graphics★★★★★★★★★★2.61
Audio★★★★★★★★★★2.23
Coolness★★★★★★★★★★51%
An abstract bullet-hell game.

I've been informed the in-game instructions are too cryptic what with the abundance of "un-"s.

What you do is you move along the circle with the arrow keys. Hitting htem both teleports you to the other side of the circle.

Once in a while (visual and audio cues provided) your dot will turn purple and your energy bar will decrease. Here is where you're in "eat mode" rather than "avoid" mode. You WANT to get hit by things. They heal up your energy bar. Normally 3 hits and you're out, this lets you top-off back to full.

On all levels other than "Insane" the central generator will cycle through the available patterns one at a time, then will start adding more and more randomly.

That is all.

Good luck and please post scores in the comments :)

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Current build is web html5 unity.

Some issues may exist with Chrome refusing to play the game, if that happens Firefox works fine.

More builds pending porting,

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Comments20

mukult14 Dec 2015, 03:25
Simple and fun! Insane is really insane..lol ... Impossible to score high! But nice game overall!!
Reisen14 Dec 2015, 03:34
-. I keep missing stuff when on Eat Mode, eating hitbox should be larger than avoid hitbox.
-. The yellow and orange emitters are somewhat annoying, why are they on my orbit?

Good game overall.
jcmonkey
jcmonkey14 Dec 2015, 03:34
i like this, its a interesting concept.
Andrewauthor14 Dec 2015, 03:35
Reisen: they're annoying on purpose. That's why you have the teleport functionality to get around them ;)
gallerdude14 Dec 2015, 03:37
Good concept! I wish there was some sort of warning when depurpling, you get hit a lot when that happens. Insane is really fun.
yumaikas14 Dec 2015, 03:38
Not bad, would have been better with a some kind of music.
Andrewauthor14 Dec 2015, 03:43
gallerdude: there is. A sound effect plays and there's a visual flourish around your dot a second before you un-purple
scriptorum
scriptorum14 Dec 2015, 03:46
Insane lives up to its name! Like the concept. Had trouble un-un-re-avoiding the un-un-faux-avoidable. :)
IAmSpencer14 Dec 2015, 04:01
wow, that was a pretty simple idea, but nicely done! It was super easy to just pick up and play so to speak, but I can see it taking quite some time to master.

Very nicely done :)
dekart14 Dec 2015, 05:27
Well done, simple but very solid.

Few notes:
* it's hard to hit things when purple - nearly impossible to restore
* some background music would be good, even auto-generated music is better than nothing
* it would be awesome if red points would change their color to green when they're ok to hit and back to red when they're dangerous - it would be much more intuitive
sanojian
sanojian14 Dec 2015, 08:33
Good use of the theme. Clever to combine the two buttons for a third control option. I like the static graphic effects.
x92rwzb14 Dec 2015, 23:16
Pretty good and unique concept. The sound effects coud have been better.
TeamDromedare
TeamDromedare14 Dec 2015, 23:26
I had fun, definetly. An interesting mechanic indeed!
Could've used some music or ambience though, and the graphics were kinda meh. But other than that I liked it.
Warboys16 Dec 2015, 11:14
This was a lot of fun. I really like the switching mechanic although sometimes it's a little tough to gain health as purple if the big beam doesn't spawn
Drtizzle
Drtizzle16 Dec 2015, 17:54
Nice concept!! Simple but a lot of fun. The visual and audio effects when changing colours really helped improving the playability. Could have used some simple music.
Well done!
Shurty21 Dec 2015, 00:06
Nice work ! Well done :)
lurils21 Dec 2015, 02:49
very interesting presentation, especially with the game over, interesting

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