I didn't really participated in this Ludum Dare (again)... I just started to do something on whim 3 hours before the deadline. So "Bean up" is what I managed to finish in that time. :)
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@gxkd: Yeah there is a bit of sliding and some forced circular motion on the controlled thing to make it a tiny bit more interesting/challenging to play, but I get how it can come trough as sluggish. And you are right on the obstacles too - I draw them in like 10 minutes, and couldn't really come up more menacing small flying things besides the bees/wasps, so thats the excuse for the leaves/undefined things. :)
Very fun, considering you only had 3 hours! Impressive! I thought I was supposed to collect the keys and leaves, so was caught off guard when I got game over!
43 minutes is my record. Great pixels, great colors, and great little touches like the coiling leaves. I love the charming art style and color-coded hazards. The controls were a bit floaty, but it felt like the beanstalk had a life of it's own, and that was a good source of challenge.
Fantastic work, astonishingly so given the 3 hour time frame!
well considering this took you only 3 hours and it is very similar (game play wise) to a few game I have played from people that spent longer ... on art and so on, I think this has turned out really well :)
...Reminds me of how outside of LD the initial version of my first ever functional game "ALMA - rainbow climber" release was made in about 6 hours and it was less impressive than this at the time :P well done.
Fun little game. It's a weird feeling that the flower automatically grows to the left and right but that makes it a little harder, which is fine. It's just a bit frustrating when you want to grow right and the flower wants to grow left, so you go straight up; I can also use that for my advantage though. Probably it takes some training to work with the flow, not against it.
Anyway, simple but fun and the presentation is also pretty nice.
a bit simple, but well I can't really judge for something made in 3 hours. still gonna do it:D
it's pretty hard to play. the sin function in the movement makes things things harder but not really more interesting. I also feel the collision is not always on point.
but wth I feel stupid for criticizing something that is made in that timespan. So hey you finished it, good job. I couldn't have done that
Pretty nice! I would love to see this game with not only things to avoid but also things to get, to go quicker or have better control and so on... If you made that in 3 hours, adding this kind of thing cannot take long :p
Charming graphics and colours. Really nice to see that it was done in Pico-8. Impressive work for 3 hours of work! I enjoyed the controls as I felt I was guiding the stalk rather than steering it. Good job!
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I thought I was supposed to get the keys/leaves at first, so making them look more harmful would've helped.
I played and rated everyone's game who commented here - and I will for future commenters too!
@gxkd: Yeah there is a bit of sliding and some forced circular motion on the controlled thing to make it a tiny bit more interesting/challenging to play, but I get how it can come trough as sluggish.
And you are right on the obstacles too - I draw them in like 10 minutes, and couldn't really come up more menacing small flying things besides the bees/wasps, so thats the excuse for the leaves/undefined things. :)
Fantastic work, astonishingly so given the 3 hour time frame!
Just to add, there's a good amount of fun packed into this simple core mechanic. Thanks a ton for putting this together!
...Reminds me of how outside of LD the initial version of my first ever functional game "ALMA - rainbow climber" release was made in about 6 hours and it was less impressive than this at the time :P well done.
Anyway, simple but fun and the presentation is also pretty nice.
Why the seeds kills you?!
it's pretty hard to play. the sin function in the movement makes things things harder but not really more interesting. I also feel the collision is not always on point.
but wth I feel stupid for criticizing something that is made in that timespan. So hey you finished it, good job. I couldn't have done that
Keep up the good work!
- Kardfogú