Breeze

Breeze

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.53
coolness: 0.44
fun: 2.68
graphics: 2.91
innovation: 2.55
mood: 2.78
overall: 2.68
theme: 1.80
:: Theme ::

Two button controls

:: Intro ::

Running is a breeze. Everyone can run, in fact, it hardly takes up enough synapses to count as an action. Jumping though. Jumping is harder. So is teleporting. You can do both!

:: About ::

Speedrun your was through the single proper level I had time to make and compare your highscore with others. Reach a checkpoint to make the next visible.

:: Controls ::

Use any of [WASD], [IJKL] & [Arrow keys] to run.

Use [RMB] to aim teleportation ability.

Use [SPACE] or [Left mouse button] to jump IF NOT aiming.

Use [SPACE] or [Left mouse button] to teleport IF aiming.

Use [R] or [Backspace] to instantly restart a level.

USe [Escape] to ragequit.

:: Platforms ::

Windows, Linux (x86_64) and OS X. OpenGL 3.2 required.

:: How to run ::

-Download the archive, unzip it, navigate to the "bin" folder.

-Windows: Try running "Breeze.exe". If it doesn't work, try running "Breeze_gl3.exe".

-Linux: Try running "./breeze". If that doesn't work, try running "./breeze_gl3". Remember to make the binaries executable with "chmod +x [binary]".

-OS X: Run "./breeze_osx". Remember to make the binary executable with "chmod +x ./breeze_osx".

-Should you have performance issues, try the "lowfi" version; it is lower resoltuion and should perform better!

-Open the "res/username.txt" file and replace the only line in it with a username of at most 31 characters to be not-anonymous on the highscore list.

-NOTE: The dependency on the VC++ redistributable mentioned in the comments has been removed.

:: Known bugs ::

-Clipping through walls may happen if running straight into them, or strafing into them.

-Trying to move the window may cause it to get stuck at the bottom of the screen.

-Screen goes black. Just restart the level and it is fixed again. Caused by NaNs somewhere in the physics. Bloody NaNs...

:: Changelog ::

2015-14-12 03:21 GMT - Fixed a bug where wallrunning wouldn't work. Moved a primitive in one level as part of this fix.

2015-14-12 03:33 GMT - Added missing dependencies (or info about where they can be found) to source archive.

2015-14-12 05:00 GMT - High score server now discoverable, username support also fixed.

2015-14-12 05:45 GMT - Physics fixes. Now harder to clip through walls, much harder to clip through floor. Improved detection hit detection on checkpoints where it occasionally missed when player was in floor.

2015-14-12 06:18 GMT - Switched from glew to gl3w for future linux support. Not complains if it can't get the wanted OpenGL context.

2015-15-12 17:42 GMT - LINUX SUPPORT. Also fixes timing issues with non-vsynced version (required since X11 does not allow windowed vsync).

2015-15-12 22:03 GMT - OSX SUPPORT. GL3.2 minspec. Still needs a beefy computer though.

2015-16-12 11:10 GMT - LOW RESOLUTION VERSION. A "_lowfi" version at 800x480 instead of 1280x720 is included for lower performance computer. UI for this version is slightly different/rescaled to fit, but functionally equivalent.
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