Very addictive and fun though sometimes the combo i entered referred to a worm that was off camera which was a bit annoying but was an obvious problem so didn't confuse for too long
This is a really fun idea. Its hard when i get focused on one guy but I don't notice that other guys are a subset of that guy. I still win but not the way I thought I would :) This is really clever use of of the theme with nice cheery music. Good show!
it's like typing of the dead, i love it. I wish there was a way to cancel the input (when the bug you are trying to get bumps into you). also I was a little confused about the order of the inputs in the top compared to the bugs and whether you counted right-facing bugs from their butt. good job!
I was a fan of this game since back when it was called Button Worms. Clever use of the theme and with some control tweaks, would make a really great mobile game.
The background was hypnotizing! Sometimes I didn't even notice a bug was getting close cuz I was caught up int the BG. I'm mildly worried about what this game slipped into my subconscious! haha. Fun take on the growing ball style.
Con: - Took me a while to understand that I should click the buttons with the mouse... But maybe I'm just dumb - A bit annoying when I was in a middle of sequence and killed another bug... But I can't think of a way to avoid this
I liked the game. It was quite challenging. One of my main objections though is that it was hard to see the score I got since the game reset so fast. A little delay would have been sweet. Or a screen, with high-scores and such. As for the pattern matching, it was quite hard when you accidentally erased some other worm than the one you were focusing on. Typically trying to get rid of the closest one of a certain pattern and triggering a kill of some worm hardly in sight. So maybe the game should have a proximity zone and not kill the first matching worm if there's a longer pattern still matching for the proximity zone. Just a though. The rotational controls, since the buttons were so close, made it hard to use the rotation to avoid the worms. That way I just let them stand still and focused on clicking. One way to make the rotation more worth while might be if the buttons were further apart. Or if one could adjust the distance (maybe actually have them always rotating and the keys only adjusting distance between the buttons). Have a look at the ld30 entry for an example of the rotational control http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21449
Pretty neat idea! Totally fits the theme, and the making is well crafted. The only disturbing thing is when you do a bad combination that stays there or disappear in the middle of doing it because there was an unseen worm that had this exact combination. Then the combination you were aiming at is screwed in the middle. But I guess it just takes time to get used to it. Apart from that, very good game!
Pretty interesting concept. It took me a few moments to understand what was going on, but once I finally understood, it was pretty interesting. One improvement could be to make the color and number of dots stand out a bit more and to be more obvious. Also having the combination that you are entering be more in your face would've been handy. Other than that, great work.
Comments23
+ Creative mechanics
+ Fun to play
Con:
- Took me a while to understand that I should click the buttons with the mouse... But maybe I'm just dumb
- A bit annoying when I was in a middle of sequence and killed another bug... But I can't think of a way to avoid this
Great job!
Very nice game entry though.
good job.