Call of the Void

Overall★★★★★★★★★★3.70
Fun★★★★★★★★★★3.49
Innovation★★★★★★★★★★3.56
Theme★★★★★★★★★★3.78
Graphics★★★★★★★★★★4.08
Mood★★★★★★★★★★3.77
Coolness★★★★★★★★★★71%
Navigate the cold void of space. Hold space to break out the orbit of planets. Use Ctrl to use items found along the way. Exit each level using black hole transportation.

Tips:
You may want to stick around on a starting orbit to gain speed.
Use the off screen indicators to see where you need to travel.

Tools: Photoshop, Audacity, Incredibox

Comments23

Chubb133714 Dec 2015, 20:14
Fun game, but hard to control and master, I like the challenge.

The music is funny, makes me want to stay and enjoy the game ^^
Arowx14 Dec 2015, 20:55
Great work. The Gravity did not seem to be very 'realistic', or I would have liked a larger gravity field effect as it could have made the game easier.
AlexaCol
AlexaCol14 Dec 2015, 20:55
Really good fun game!
Pietdagamer14 Dec 2015, 22:07
I really liked the music.
Blake_Lead14 Dec 2015, 22:51
Great little peace of art. And I loved the music !
x92rwzb14 Dec 2015, 23:22
Difficult controls but fun gameplay. The audio/music is good and the graphics are fantastic. Also you could have made the gravity field a bit less effective
IAmSpencer14 Dec 2015, 23:41
that was very fun! graphics were lovely, I loved the color scheme and gameplay was pretty solid, nice work!

[ also, was that incredibox music in the background? haha, nice touch :) ]
NirabazGAMES
NirabazGAMES14 Dec 2015, 23:51
Fun game and interesting gameplay but as for me not enought speed)
ruerob15 Dec 2015, 02:31
It looks really cute and fun, but it's a hard challange! I like the music and the concept! Well done!
TiByte
TiByte15 Dec 2015, 15:50
Maybe a star-filled sky would fit the background
n00basaurus
n00basaurus15 Dec 2015, 17:57
The look and feel of the art and movement are quite great.

The player controller could be a little tighter or at least a direction indication would be nice. I found myself being flung long after I told it to "break orbit" or shot in peculiar directions a lot of time.

For three days, It's fantastic. I love the color scheme and the minimalist feel of the visuals.
Blobo
Blobo15 Dec 2015, 21:14
Really neat concept, but why is there gravity in space?
interwebsninja
interwebsninja15 Dec 2015, 21:14
A little too hard to control intuitively, but its a solid concept with awesome music and visuals!
joekinglake
joekinglake15 Dec 2015, 21:27
Really cool idea, great graphics and nice music! It was a little hard to master, but I can see it becoming addictive.
tweedle
tweedle15 Dec 2015, 23:22
I enjoyed the story at the beginning! Graphics were great also! Gravity seems like it needs some tuning, and maybe a starter weapon so you can use the second button earlier in the gmae.
OnlySlightly16 Dec 2015, 00:09
Lovely game :) the art is very well done. You have a really cool aesthetic locked down. The opening was a great introduction, set the story and idea behind the game really well without going into a ton of exposition. Loved the mechanic. There was a lot of tension being at the whims of gravity, only being able to affect it subtly. Especially when even the smallest action could end in disaster. The music matched the tension while being still being cute and helped make the experience pleasant. One of my favorite moments was when I ran into a sun. I was expecting some explosion or bursting into flames or something dramatic, but instead it made a little ding and he fell apart. I laughed out loud.

Overall great entry Overhook!

p.s. Frolf is up and working now. Thanks for the heads up that something was wrong.
_HopFrog16 Dec 2015, 06:00
Absolutely lovely! Looks and feels very polished as well!
_HopFrog16 Dec 2015, 06:16
A little confusing... and hard to control. Other than that is pretty fun! It looks really good too!
SecondDimension
SecondDimension16 Dec 2015, 21:34
I fun game to play with a high level of polish, really liked the music as well.
disdanes17 Dec 2015, 05:15
It was an interesting concept, art seems very clean and the music I just want to keep listening to
Codexus
Codexus18 Dec 2015, 14:03
Nicely done, good production values. A bit too "trial and error"-ish for my taste though.

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