It was a bit tough stacking the mice together, since they didn't stick very well and their bodies slid around. I've had the same troubles with Phaser's arcade physics, so I get where you're coming from there.
It's very rough around the edges, could do with a lot more love in the details, but I dig the concept.
- the trick with bumping the left to straighten out the stack seems cheap - the mice should be less slidey - the mice could be more alive and do different things - more variety in general - the way the mice disappeared if they don't stack seemed like a waste, like they could be doing something else.
Fun game. I really liked it, though I do feel the sliding against the wall to straighten everything up ruined the challenge. The physics could use some work, but I'm happy to see how you got along with Phaser. I used Phaser as well, but I didn't really do anything with the physics. This was a good example of what could be done, so I'm happy.
I didn't understand how the physics were working at all here, and I had trouble getting more than 4 stacked. It seemed like when I moved one direction the mice would start falling off *more* in that direction, which isn't how I'd expect momentum to work at all. Nice idea though!
It was a bit tough stacking the mice together, since they didn't stick very well and their bodies slid around. I've had the same troubles with Phaser's arcade physics, so I get where you're coming from there.
Regardless, thanks for uploading! It was sweet!