Wow the graphics hit you and you go woah that's cool! Music carries the mood, it wasn't quite clear what was happening but got it in the end. Well done great job!
Nice look and cool concept but gameplay falls rather flat mainly because you wait most of the time. Also it seems you could just randomly cycle through all the towers while powersurge is active to shoot all the towers and destroy worms wherever you could.
Well done! I saw you submit this on Alvaro_as's stream and decided to give it a go! The graphics were awesome, the music EXISTED, which isn't common in these games. I thought the worms themselves were particularly cool.
This game has one of the most solid and original presentations I've seen so far. Obviously, I'm talking from personal preference.
I think a couple of tweaks on the visual side - making the UI tighter, things a bit more clear and getting rid of the text - would go a long way to make this game even more awesome. This is one of my personal favorites so far, even if it is pretty simple, I can see a lot of promise in it!
Very good looking game! Loved the audio and visuals, and it was cool to see the coils get built as the game progressed. Eventually found an easy win in cycling through each coil as it fired, but it was still entertaining to see everything that was going on.
I loved the aesthetic and style you've locked down. The planet and core were really pretty to look at. Loved the subtle effects like the core glowing. Watching the worms carve their trail into the planet was really fun. I was really impressed with the music, you captured a retro sci-fi feel which worked perfectly.
Neat looking and unique game. Would probably be more fun without the two button theme so you could add a few more gameplay elements! Looks very polished for only a few days work though.
Love the voxel graphics, great presentation overall. Wish there was a bit more player agency in the gameplay. There's not a lot you can do before more tesla coils are built. Not bad though!
You did a good work on those voxels! Congrats! It took a while to notice the game is not selection based but time based. The music matches that Science Fiction feeling
Cool game. Took me a while to realize the tesla coil would only fire every so often, and the initial wait threw me off a bit. Pretty simple once I got it. Really like the graphical presentation. Nice job.
That was really enjoyable! Great music, lovely graphics. It felt a bit like cheating to quickly cycle through stations when the laser was discharging, but it worked!
I like the graphics and all these worms but not the game-play. It's too slow and without enough control. The audio could have helped the game-play, it miss me a sound to inform me about the charge, a sound for the shoot and a sound when hit worms.
This game was a lot of fun! Not too hard, maybe you should add upgrades or something like that to make the gameplay a bit more fast-paced, although I understand the difficulty with keeping it under 2 buttons. Post-ludum dare updates dont need to, if you're thinking about continuing work on this!! :) Great graphics and music too!
Definitely nice overall entry here! I think the two button controls hold this idea back though. Was hard to deal with the worms when they were moving in between the tesla coils and there was nothing I could do about it.
Definitely neat idea and presentation was really good.
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I think a couple of tweaks on the visual side - making the UI tighter, things a bit more clear and getting rid of the text - would go a long way to make this game even more awesome. This is one of my personal favorites so far, even if it is pretty simple, I can see a lot of promise in it!
Love the immediacy of the planet/health systems.
This is one of the good Unity games in LD and they are rather rare!
It was a bit too random in the beginning (lost about 1/4 of celestial stability before one work even came close to one of my coils), but still fun!
Awesome soundtrack too!
It took a while to notice the game is not selection based but time based.
The music matches that Science Fiction feeling
The audio could have helped the game-play, it miss me a sound to inform me about the charge, a sound for the shoot and a sound when hit worms.
Definitely neat idea and presentation was really good.