Crazy Tornado City

by zener
Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★4.29
Graphics★★★★★★★★★★3.21
Humor★★★★★★★★★★2.82
Mood★★★★★★★★★★3.18
Coolness★★★★★★★★★★48%
In Crazy Tornado City you are a Tornado! It's all about growing, and it is also about using two buttons to rotate left and right. The more things you absorb the bigger the Tornado will be.

Notes

=====

-Please, give some time to the game to download and start (WebGL).

-If you play from Ludum Dare page you won't see the destruction progress bar.

-Alternate left and right to go into straight direction.

Controls

========

Option 1: Left + Right (Keyboard and Joystick)

Option 2: Mouse button left + Mouse button right

Option 3: Key A + Key D

Development

===========

This time I could only develop for one day, I had a good idea but not much time, this is why the game is less polished than I would like. There is no sound, no sharks, and, once more, there are no enemies.

Game is developed using Unity 5, MSVS and Paint shop pro.

Tools: Unity

Comments18

Tom14 Dec 2015, 03:11
Started off a little slow I thought I was going to be disappointed but when the tornado gets going its quite fun. Good job.
Ithildin
Ithildin14 Dec 2015, 12:38
I love the moment you tear apart your first office building. It feels like victory n_n

Awesome job for just one day, you've managed to fit both themes with a cool concept. Congrats!! :D
Gyfis18 Dec 2015, 21:45
The controls are great. However, it gets a little boring after some time. Good job though.
FireSlash
FireSlash19 Dec 2015, 08:30
There's something oddly satisfying about tearing office buildings out of the ground.

I'm not entirely sure what the power meter does, and there doesn't seem to be a clear goal or victory condition. But for something cobbled together in a day that's fairly easy to forgive.

You should consider making a non-compo finished version, even if it is late.
grifdail19 Dec 2015, 08:31
An old spin on the old katamary genre.... (See what I did here ?)
ddr219 Dec 2015, 08:34
interesting controls, but there is no difficulty increase or anything ? The controls don't get harder with a bigger tornado (getting out of control) ... which makes it not really re-playable.

good job though, I had fun playing it.
Gipzo
Gipzo19 Dec 2015, 08:36
Nice game. Controls really let you feel that you are a tornado. My advice, that you could think of a more sophisticated system for a power meter, then just waiting for a little to fill it up.
loxo19 Dec 2015, 09:00
Nice concept! I would like to see some animations of the cars and maybe people running around. Audio would also add a lot to your game.
dvdking19 Dec 2015, 09:19
I like how the controls kind of make you move like a tornado =D
it's just awesome
LeafThief
LeafThief19 Dec 2015, 11:59
i did not really understand the power mechanics but i had fun nonetheless! :)
lurils21 Dec 2015, 16:31
nice game, it's kind of weird how it oscillates the power, I never know what I'll be able to destroy or not... But it was fun
Hybrog21 Dec 2015, 19:47
Took a while to get sued to the power mechanic, but I think i eventually got a hold of it. Interesting game, but on smaller windows, the power and destruction meters go off the screen. Solid game.
madjackmcmad
madjackmcmad26 Dec 2015, 10:58
Excellent control. Power mechanic confused me as the tornado got bigger. Really well put together, an inspired Katamari style game. Good show.
ondrejbalas26 Dec 2015, 11:04
That was fun. The purpose of the power bar wasn't clear but it was still an interesting concept. Makes me want to play a Katamari game.
SamH
SamH26 Dec 2015, 11:20
No sharks?! Well then you only get four stars, sorry. Apart from that, nice job on doing both themes, producing decent art and finding original game mechanics.
Dreyan
Dreyan28 Dec 2015, 09:04
Fulfilled lifelong goal of being a tornado.

Nice work on the game :D Reminded me a lot of Katamari Damacy, controls felt nice. Fit both themes very well. ^^
hunttis
hunttis28 Dec 2015, 09:07
Liked the "katamari damacyness" of it all :D

The destruction was a little bit unpredictable. Didn't really get why sometimes a building would get picked up and other times not and then another building of the same size got picked up again. Didn't also understand why the power-meter just seemed to "fizzle" at lowest power when I had reached maximum size.
scorched
scorched28 Dec 2015, 17:16
Liked the controls and the overall mood!

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