Ludum Dare #34compo
Crazy Tornado City
In Crazy Tornado City you are a Tornado! It's all about growing, and it is also about using two buttons to rotate left and right. The more things you absorb the bigger the Tornado will be.
Notes
=====
-Please, give some time to the game to download and start (WebGL).
-If you play from Ludum Dare page you won't see the destruction progress bar.
-Alternate left and right to go into straight direction.
Controls
========
Option 1: Left + Right (Keyboard and Joystick)
Option 2: Mouse button left + Mouse button right
Option 3: Key A + Key D
Development
===========
This time I could only develop for one day, I had a good idea but not much time, this is why the game is less polished than I would like. There is no sound, no sharks, and, once more, there are no enemies.
Game is developed using Unity 5, MSVS and Paint shop pro.
Notes
=====
-Please, give some time to the game to download and start (WebGL).
-If you play from Ludum Dare page you won't see the destruction progress bar.
-Alternate left and right to go into straight direction.
Controls
========
Option 1: Left + Right (Keyboard and Joystick)
Option 2: Mouse button left + Mouse button right
Option 3: Key A + Key D
Development
===========
This time I could only develop for one day, I had a good idea but not much time, this is why the game is less polished than I would like. There is no sound, no sharks, and, once more, there are no enemies.
Game is developed using Unity 5, MSVS and Paint shop pro.






Comments18
Awesome job for just one day, you've managed to fit both themes with a cool concept. Congrats!! :D
I'm not entirely sure what the power meter does, and there doesn't seem to be a clear goal or victory condition. But for something cobbled together in a day that's fairly easy to forgive.
You should consider making a non-compo finished version, even if it is late.
good job though, I had fun playing it.
it's just awesome
Nice work on the game :D Reminded me a lot of Katamari Damacy, controls felt nice. Fit both themes very well. ^^
The destruction was a little bit unpredictable. Didn't really get why sometimes a building would get picked up and other times not and then another building of the same size got picked up again. Didn't also understand why the power-meter just seemed to "fizzle" at lowest power when I had reached maximum size.