
Critical Balance
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Critical Balance is my final product for Ludum Dare 34. It was aimed towards the 2-button control theme and might even follow the "growing" theme a little bit.
Objective:
Score as many points as you can before the timer runs out. You score points by dropping balls with the paddles onto the target below.
Controls:
W/S - Move up/down in the UI.
- Tilt the paddles.
D - Select an option.
This game was built from scratch in 4.5 hours. It is currently only built for WebGL, but I hope to get at least a Windows download link up there soon. There also remain a couple bugs that I'm aware of and hope to fix soon but in the meantime, I really hope you enjoy my game. :)
Bugs:
- Points don't matter, sadly.
- Issue when navigating the options menu.
- Difficulty doesn't change. (Lack of time)
Objective:
Score as many points as you can before the timer runs out. You score points by dropping balls with the paddles onto the target below.
Controls:
W/S - Move up/down in the UI.
- Tilt the paddles.
D - Select an option.
This game was built from scratch in 4.5 hours. It is currently only built for WebGL, but I hope to get at least a Windows download link up there soon. There also remain a couple bugs that I'm aware of and hope to fix soon but in the meantime, I really hope you enjoy my game. :)
Bugs:
- Points don't matter, sadly.
- Issue when navigating the options menu.
- Difficulty doesn't change. (Lack of time)