This interactive scene explores the theme 'Growing'. It aims to evoke mood through a short, visual experience.
I started using Unity and C# for the first time three weeks ago, so #LDJAM was a good excuse to practise my skills and improve on my coding, modelling, and general familiarity with Unity.
I used free textures, but created the models during the jam. The vocals belong to Kate Dilemma, who offers her audio clips for use on freesound.org.
*Note* some browsers seem to have an issue with the first person controller and using the mouse to move the camera around in the Unity web player. I'm not sure how to solve this issue, but I'm looking into it! If you are experiencing this, I recommend downloading to play.
Nice idea, but the controls are non-intuitive :/ in this kind of first person game, you should be able to do a full 360° round on yourself. Anyway, I liked the poetry of the game, so good job :)
RadStar: I think some people have had issues with the mouse not controlling the camera properly depending on the browser they are using to view the game. Let me know if that was your issue with you being unable to turn as you expected, because it should function similarly to how you'd expect FPS perspective to function.
Very poetic atmosphere! I love that! It's sure more of an experience than a game, but still very interesting. And I loved the little writings that appear on the wall. Very simple, but it adds a lot to this beautiful moment.
The idea is nicely presented, great atmosphere, although there is no actual gameplay. Also, the walking was a bit weird, bouncing up and down and sliding a bit (although I know this is the new Unity 5 FPS character controller, I don't like it and still use the one from 4) which is no problem with this entry though since no precise movement is needed. Still, nice try for your first entry.
Also, I forgot to mention, the exe file link has only the executable and it won't run alone, you also need to give the associated folder with the data in the package, created during build.
Was interesting - not sure if I skipped ahead too much or if this was a bug, but I pressed 'e' to sing every time it prompted, and the tree kept getting bigger, then I moved and the game went to the home screen (not sure if the game was supposed to end there or not). Might have been better if the option to sing again wasn't presented until the first action was finished.
Pro: + Interesting experience + Tree model is nice + Great mood arranged
Con: - It was a bit weird that it seemed night time but lighting was day time - Tree and writings could have animation so it's more smooth.. But I guess I'm asking too much
Obs: o Not that it really matters, but it kept prompting "Press e to sing" when the singing never stopped. Maybe it should pause and continue after the pressing the button? o Windows build seems incomplete. Did you add all the data folder in the package?
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Anyway, I liked the poetry of the game, so good job :)
+ Interesting experience
+ Tree model is nice
+ Great mood arranged
Con:
- It was a bit weird that it seemed night time but lighting was day time
- Tree and writings could have animation so it's more smooth.. But I guess I'm asking too much
Obs:
o Not that it really matters, but it kept prompting "Press e to sing" when the singing never stopped. Maybe it should pause and continue after the pressing the button?
o Windows build seems incomplete. Did you add all the data folder in the package?
Great job!
Good job for 3d elements !
You have a little start concept but interesting