Dashing Cubes

by bunn1e5
Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★2.71
Innovation★★★★★★★★★★2.25
Theme★★★★★★★★★★1.88
Graphics★★★★★★★★★★2.67
Coolness★★★★★★★★★★41%
This is my entry for LudumDare 34! I really didn't have time to work on it because of Hanukkah and I was hosting a party. So I started at 6pm Pacific time today. Also when I first say the theme it said (or at least I thought it said) "One button controls" so I ended up doing just that. I slapped this together in around 4 and a half hours so I hope you enjoy!

I don't know if the Mac or Linux versions work, if not I'm sorry. I just don't have the time to test them.

NOTE: TO SEE CUBES YOU HAVE TO ACTUALLY CHOOSE A LEVEL JUST TYPE IN 1 IF YOU WANT!

Controls:

Space - Switch

R - Reset

Esc - Return to Menu

Tools: Unity

Comments16

fakefrogsonly
fakefrogsonly14 Dec 2015, 12:07
The minimalist look worked well. Was not clear what I was meant to be at all though.
Evgenii Petrov
Evgenii Petrov14 Dec 2015, 12:13
For some reason, i can't see any obstacles (it looks like there should be some) in web version (can't check windows) - it's just the cube and empty track
Andrew Deem14 Dec 2015, 12:20
Couldn't get the hang of the space mechanic. I kept speeding off into oblivion. From the screen shots, it looks the player is supposed to dodge cubes, but I never encounter them. Tried both the Windows and Web version.

I do enjoy the perspective of the game though. I think it looks nice.
Ghen
Ghen14 Dec 2015, 12:22
there is no obstacle/enemy on the webgl version...
or is it supposedly not?
icereci
icereci14 Dec 2015, 12:25
I didn't understand the purpose but I played it a few times. Nice atmosphere..
rplnt
rplnt14 Dec 2015, 12:39
A bit buggy, definitely needs UX work - took me a while to figure out that I really need to enter alevel number :)

Love the look though. And it is challenging (and fun) to play.
Andrew Deem14 Dec 2015, 12:46
After coming back and reading the note you added, I can see cubes! I think the dashing back and forth between the two rows is very fun. Good luck!
rujo14 Dec 2015, 13:26
it's a nice looking game considering that it was made in 5 hours
the style is minimal and the visual is very cool
simple and already seen gameplay but still good for the theme and the compo
Zetym14 Dec 2015, 14:45
Interesting concept, could be more user friendly by having a default level, one button per level, or popping up an error message when clicking start without choosing a level instead
Bacontree
Bacontree14 Dec 2015, 15:52
For a 5 hour game, this is great. Simple idea and very fun to play.
razveck14 Dec 2015, 15:54
The first level has no obstacles, apparently. If you input a level number in the main menu box, you should see obstacles. That said, this game could use a lot of polish.
JordanFitz15 Dec 2015, 03:26
Pretty fun, not sure what's supposed to happen when you hit an obstacle but it appears to start shaking around wildly, prompting me to restart the game.
alvarop15 Dec 2015, 06:29
I really liked level 666.
Kuality Games15 Dec 2015, 18:37
I couldn't see any obstacles for some reason. Are they missing, perhaps? Looks good for 5 hours of work, though.
Adreqi19 Dec 2015, 16:04
Nice one considering the 5-hour dev time. I'm curious about what it would have looked like if you could have worked on it the whole weekend ^^

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