
DeepHunt:Procedural gen. survival
- Randomly generated Procedural Dungeon
- Echo-Based senses
- Survival game
Embody a biological Super Virus and grow to become immune to anything in Deep Hunt, a procedural-dungeon topview game! Explore the human organism in microscopical level, but be careful, this organic labyrinth has no light at all!
Objective: Find the three viral enzymes (colored six-pointed stars) to win the game becoming immortal.
Press LEFT-CLICK to move and use your sonar ability, revealing the path and antibodies ready to purge you.
Your body will burn mass to move while antibodies try to absorb you, so ensure that you absorb enough small cells to keep alive.
Enemies:
- Blue giant cells: Very slow but deadly if your sonar don't notice them.
- Green cells: They will follow and hunt you until finding the green enzyme.
- Red cells: They will charge like a missile. Dodge them or receive massive damage
- Yellow cells: Small and ultra fast but move randomly. Be careful, they can easily enter in small tunnels.
Totally playable, but currently fixing a few bugs, font and animation due to exporting issues
Team:
Valter Pilares - Development >> Game Design >> Art
P.C. Ferreira - Game Design >> Development
Rafael Oliveira - Music and Sound Effects
Hericson Gogola - Art >> Game Design
Special thanks to the continuously growing Brazilian indie developer community.
- Echo-Based senses
- Survival game
Embody a biological Super Virus and grow to become immune to anything in Deep Hunt, a procedural-dungeon topview game! Explore the human organism in microscopical level, but be careful, this organic labyrinth has no light at all!
Objective: Find the three viral enzymes (colored six-pointed stars) to win the game becoming immortal.
Press LEFT-CLICK to move and use your sonar ability, revealing the path and antibodies ready to purge you.
Your body will burn mass to move while antibodies try to absorb you, so ensure that you absorb enough small cells to keep alive.
Enemies:
- Blue giant cells: Very slow but deadly if your sonar don't notice them.
- Green cells: They will follow and hunt you until finding the green enzyme.
- Red cells: They will charge like a missile. Dodge them or receive massive damage
- Yellow cells: Small and ultra fast but move randomly. Be careful, they can easily enter in small tunnels.
Totally playable, but currently fixing a few bugs, font and animation due to exporting issues
Team:
Valter Pilares - Development >> Game Design >> Art
P.C. Ferreira - Game Design >> Development
Rafael Oliveira - Music and Sound Effects
Hericson Gogola - Art >> Game Design
Special thanks to the continuously growing Brazilian indie developer community.
Comments30

triello15 Dec 2015, 13:39
Parabéns! Curti o como o jogo flui.

Troma15 Dec 2015, 20:10
Ótimo jogo casual. Ótimo som.

DrTeaSpoon15 Dec 2015, 22:30
Game is not very clear what everything is.
The Merge Conflicts15 Dec 2015, 22:31
Looks cool and plays well, love the music! Being able to see based on the particles you shot out was awesome. However, it seemed really difficult to stay at a large mass. The circular enemies that bounced around kept flying at me before I could react, so I never got any bigger -_- Overall, good job!
DinnerInTheDark15 Dec 2015, 22:34
I love the sonar concept!
Indie L15 Dec 2015, 22:34
É muito bom ver desenvolvedores brasileiros aqui tambem na LD mostrando seus trabalhos.Ficou muito bacana o jogo feito por vocês,parabéns!

amras000015 Dec 2015, 22:34
The game does feature growing as a measure of health, but I don't see how the growing actually affects the gameplay. It would've been nice to have, say, movement use up mass, or to be able to destroy antibodies smaller than you. Maybe even tie it in to the passages you were coming through, where you have to let an antibody damage you to get through?
CaptainRed_15 Dec 2015, 22:38
Looks nice and plays well. Good one.
adsilcott15 Dec 2015, 22:47
Cool game! I love the sonar mechanic.
BubuIIC15 Dec 2015, 22:51
Nice game, I liked the sonar idea. It was really tough to stay big though.

icereci15 Dec 2015, 23:21
Sonar was a nice touch. I saw agar.io affect on multiple games in this jam. This was one of the better ones. Overall I liked it.

publicidadeba15 Dec 2015, 23:28
Reminded of spore and I really like spore. It needs some balancing, specially with speed, but other than that it's pretty fun!
hyperscope15 Dec 2015, 23:30
Title screen was a tad nauseous with all the wavy elements. Enjoyed the sonar element along with the music. "Beeping" sound effect when I clicked seemed to be inconsistent. All in all great job guys!

seththefirst16 Dec 2015, 03:30
Parabéns pessoal.
Maneiro que vcs pegaram uma mecanica conhecida e deram um up nela.
Curti.
Maneiro que vcs pegaram uma mecanica conhecida e deram um up nela.
Curti.
GetDoSed16 Dec 2015, 03:35
I really liked this game! Although it was unclear what everything was, at first I was avoiding the enzymes. xD
zzapp16 Dec 2015, 03:41
Cool game, overall it was fun, although some enemies seemed to randomly appear on top of me which made it really challenging as they were impossible to avoid.

synthetic-entropy16 Dec 2015, 04:16
Great idea! I was able to beat the game with a little persistence and some lucky dodging of those yellow teeth things. Those are brutal.

TeamDromedare16 Dec 2015, 12:40
I uh.. I absorbed some of the small thingies (which I assume you should do based on the instructions in the game) but instead of growing larger I became smaller. the sonar was a nice touch, but overall I just found this game confusing since I didn't really understand what to gather in order to actually grow.
NoWandStudios16 Dec 2015, 12:46
Original game. Love the sonar mechanic. You guys have made a very addictive game!
x92rwzb16 Dec 2015, 14:15
Nice game although graphics are not very clear.

zedutchgandalf16 Dec 2015, 14:24
This looks very nice. I love the attention to small details. The menu buttons do feel a bit out of place, however. But that's not really a big deal. Great game! :)
Garris16 Dec 2015, 23:05
This game is strangely addicting and very fun! I love the graphics and the music, and it fits the theme nicely. I can see myself playing this over and over again, trying to win. Awesome game :)

Echo Team17 Dec 2015, 05:12
Sonar idea is neat!
IngritLima18 Dec 2015, 15:12
Caraca, achei muito daora o jogo! Eu apenas acharia mais legal se eu pudesse destruir os anticorpos, para dar mais ação ahsuhaush Parabéns pessoal!
kaype19 Dec 2015, 11:13
Very solid for a web game
ramoncb20 Dec 2015, 04:00
The game do have a interesting concept, with the virus and the mass. But I do confess, I don't understand how to play properly ^^'
The small cells should be visually distinct, since they are items. The concept of lose mass in a game where exploration (with all dark and that cool sonar) doesn't match very well. You want people to explore, don't punish them because of that. Even more in a procedurally generated level.
Anyway, good job! Keep working in this game!
The small cells should be visually distinct, since they are items. The concept of lose mass in a game where exploration (with all dark and that cool sonar) doesn't match very well. You want people to explore, don't punish them because of that. Even more in a procedurally generated level.
Anyway, good job! Keep working in this game!

PaperboxStudios20 Dec 2015, 09:31
Nice music and artstyle. The sonar takes this away from a more generic growing game, as you do not always know what is coming up ahead. It was a little hard to tell the collectibles apart from the normal obstacles, but otherwise a really nice entry!
kirbytails721 Dec 2015, 03:25
Nice. It's hard to tell what to do immediately, though. Perhaps you could use more diverse colors so it's easy to tell things apart? Also, your game over screen icons are hard to identify.
rafaoliveira26 Dec 2015, 20:23
Thanks guys for the kind replies! We'll work on this game to make it even better, hope to get it ready soon!
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http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37039