Disassemble

Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.77
Innovation★★★★★★★★★★4.13
Theme★★★★★★★★★★4.33
Graphics★★★★★★★★★★3.09
Mood★★★★★★★★★★2.92
Coolness★★★★★★★★★★36%
With two newborn twin girls my time is stricly limited, and therefore I had decided to skip this Ludum Dare.

That was until I found out about the theme(s). I loved them both! And I had an idea that would be quick to implement... or so I thought.

Use Z for thrust and X to fire. Press them both to disassemble all the parts collected on your ship.

How far can you survive through the infinite number of enemy waves???

###########################

NOTE ON WEBGL-BUILD ###

---------------------------
The game freezes during the
first enemy wave, sometimes
for as much as 10 seconds!
Just wait a bit and it will
run as intended.
I am looking into it.
###########################

Comments33

Gyfis14 Dec 2015, 14:15
The WebGL version freezes after like 6s of gameplay. Could you fix that pls? (Windows 10, 64b, Chrome)
knason
knason14 Dec 2015, 21:32
Really fun and addictive game! I loved the tutorial sketch it looked really nice. The game felt complete. Great job!
Tommislav
Tommislavauthor14 Dec 2015, 22:19
@Gyfis: The game freezes for me as well. But only once, and sometimes for up to 10 seconds. If you wait it out it will run as intended. The problem does not exist in web player.
I'm looking looking into it, but until I find the solution it is playable but annoying.
SineGlitch14 Dec 2015, 22:41
Liked this one a lot! The game is very well done at its core and fun to play!
krashja
krashja14 Dec 2015, 22:42
The game freezes for me too, btw cool game :p
pjimmy
pjimmy14 Dec 2015, 22:43
awesome, very creative and entertaining, well done
Charzendat14 Dec 2015, 22:45
Really cool. Love the idea and the implememntation, wish it had some sound though.
Lim3s
Lim3s14 Dec 2015, 22:45
Love the concept, and managing your ship's size is super interesting. I think the initial levels (which I assume aren't randomly generated) were more fun than the generated ones because they gave more of a consistent challenge. Still very fun!
zguerrero14 Dec 2015, 22:47
overall great game, cool concept, it has potential. i found the choice of the keys a bit odd though, not very ergonomic.
Elit3dGaming15 Dec 2015, 00:25
Fun, very innovative and had me playing for a while :)
ryandali15 Dec 2015, 00:39
Fun game, movement up and down is tough to control which feels a little frustrating when it's so tied to aiming, maybe have holding down the button slow the fall speed or something?

Disassembling and assembling mechanic is great.
NoOneJeremy15 Dec 2015, 01:20
I loved the idea and the mechanics, really interesting. Altough, in my opinion, the 2 buttons got the gameplay really frustrating. Keep up the awesome work!
Acerio15 Dec 2015, 03:43
Really cool concept, but it felt like the game was too slow and made it feel a bit boring to me.
TheMessiah
TheMessiah15 Dec 2015, 15:32
Really cool and innovative mechanic. Only real problem I had with the game was that it was too easy to accidentally eject all parts.
mahjong5021 Dec 2015, 22:26
I think this is an amazing game concept and would defenitly want to try it again with more then two controls ;p
Steven Miller
Steven Miller21 Dec 2015, 22:28
Awesome game, great use of both themes!
Sir Magic
Sir Magic21 Dec 2015, 22:32
Really nice concept imo, audio and an advantage to being big would be cool.
noddingTortoise
noddingTortoise21 Dec 2015, 23:09
Cool game, with a really interesting and innovative concept. Great job!
Logicon21 Dec 2015, 23:24
Loved the game. Great idea
Geckoo1337
Geckoo133721 Dec 2015, 23:32
Really good and addictive - creative. It could be improved with a frenetic music - maybe dubstep style. Overall, I like it. Well done ++
puppetmaster
puppetmaster21 Dec 2015, 23:50
Very cool and unique gameplay. The sound is also amazing! Please don't use x and z as playing keys.
Congrats for you cool entry!
rjhelms22 Dec 2015, 00:20
Really fun idea. It was sweet to get a giant and crazy-looking ship.
thristhart
thristhart22 Dec 2015, 01:19
I love the concept and it's really well executed! It was fun to make constant decisions between firepower and ability to dodge. I feel like this was unfortunately restricted by the two button controls - it could be even better with a more fluid movement system. If you do a post compo version I would suggest dropping the two button controls limitation.

Love it!
acotis
acotis22 Dec 2015, 01:34
Nice! I worked on Linux with WINE, and ran smoothly. I like the mechanics and the tutorial & "fuel" animation, though I would have appreciated a bit more detail in the drawing, or some music :P
jackrugile
jackrugile22 Dec 2015, 05:28
Such a cool concept! I'ld love to hear it with sound. Nice job!
Jwatt22 Dec 2015, 06:01
One of my favorite concepts so far. And you've done a lot with it.

Objects with varying uses increasing your hitbox, making it a risk/reward thing to capture new weapons. Then you think that's subverted with dummy objects, except dissassembly is basically a bomb attack no matter what you had attached. And there's a bunch of enemy patterns relating to your configurations, testing your understanding of the possibilities in various ways.

The one gameplay quirk in the current execution is that the player's movement isn't symmetric - going up is way faster than coming down.

Madly wanting to see this become a more polished little experimental game. This leaves you hungry to see the full potential, like a bunch of new enemies/blocks for all sorts of combinatorial effects. And of course you could slap some fancy graphics/audio on top while you're at it. Stay in touch with the community about this.
Decentsauce
Decentsauce22 Dec 2015, 10:14
Great idea and execution! Only problem I had was that I would disassemble by accident a lot because I wanted to shoot and thrust at the same time.
AsixJin
AsixJin23 Dec 2015, 18:42
A very nicely down compo entry!
Herzucco
Herzucco23 Dec 2015, 19:45
Simple, fun and addictive !
Dege
Dege30 Dec 2015, 19:06
+++ Solid gameplay, nice!
++ Great idea, fantastic use of theme.
+ Well balanced.
- Controls (1), can't get confortable with them. I'd used up for thrust and spacebar for fire, something like that.
- Controls (2), I involuntary disassemble the ship too often. I'd used long-press of keys to do it, so you will not accidentally do it while tapping furiously :)
WetDesertRock
WetDesertRock31 Dec 2015, 20:05
I was really wishing there was music or sound effects, that would've really helped the mood as well as gameplay of the game.
dreadzilla3 Jan 2016, 23:45
I like the idea a lot!

I would like to be able to not accidentally break up my grown starship all the time. :) Maybe add a delay when double pressing, before it disassembles?

It was also a bit hard to control the flying.

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