
Ludum Dare #34compo
Disphere
Made in 48 hours for Ludum Dare 34. Theme: Two Button Controls
Use only two buttons to control your fast moving craft around an abstract obstacle course of moving spikes. Collect prizes for points, and survive for as long as you can.
Use Z to move outwards from the center of the circles, and X to move inwards. Play for the highscore! Highscores are saved from play to play.
Download for Windows for High Resolution Mode!
Use only two buttons to control your fast moving craft around an abstract obstacle course of moving spikes. Collect prizes for points, and survive for as long as you can.
Use Z to move outwards from the center of the circles, and X to move inwards. Play for the highscore! Highscores are saved from play to play.
Download for Windows for High Resolution Mode!
Comments33


Borodar14 Dec 2015, 03:23
Looks like web-link is broken...

schizoid2k14 Dec 2015, 03:26
Link not working
xWarZonex14 Dec 2015, 03:33
Game not found
Jakylgamer14 Dec 2015, 03:34
yup links are broken
mukult14 Dec 2015, 03:35
The links are broken! Please fix it asap mate... The screenshots are pretty interesting! :)

TerraCottaFrog14 Dec 2015, 03:40
Sorry about that. It should be working now.
Mithreindeir14 Dec 2015, 03:41
Interesting idea, it started out slow but got better.

jcmonkey14 Dec 2015, 03:41
was a interesting game.
Crafting4U14 Dec 2015, 03:44
Mildly addictive game. Use of simple graphics and audio was well.

emmes14 Dec 2015, 03:44
Web Link was working for me...

amras000014 Dec 2015, 03:47
Overall, a fun little game; difficult but very nice-looking and easy to grasp, fits with the theme.
There were a handful of times I really don't feel like I should have survived when I did. The spikes sometimes line up perfectly and the only way to avoid them is to use the invulnerability of the movement animation, which doesn't feel terribly fair or intended. I feel like the game would've worked much better with clearer deliniations of where the player should be at a given point. I'm mostly nitpicking here, though. The system works and isn't hard to learn.
Only other complaint is that the sound effects are a bit grating.
There were a handful of times I really don't feel like I should have survived when I did. The spikes sometimes line up perfectly and the only way to avoid them is to use the invulnerability of the movement animation, which doesn't feel terribly fair or intended. I feel like the game would've worked much better with clearer deliniations of where the player should be at a given point. I'm mostly nitpicking here, though. The system works and isn't hard to learn.
Only other complaint is that the sound effects are a bit grating.

cxsquared14 Dec 2015, 03:49
Really like the idea of it. It's quite hard but I kinda like that. It was rough getting above 3. Nice work.

tuben99914 Dec 2015, 10:11
Pretty good game! :) bit confusing at first what and where is the player?
nonetheless14 Dec 2015, 19:38
Nice, challenging entry :)

midgard14 Dec 2015, 21:10
I find it impossible :/ but well fitting the Two Button controls theme.

AlexaCol14 Dec 2015, 21:10
Love the artstyle, the game is quite fun. 9/10

sputnik15 Dec 2015, 02:21
Nice game! simple but addictive. love it! I think w and s or up and down arrow would have been more intuitive for controls.
Akhera16 Dec 2015, 11:41
Good concept, although it feels like you can get into situations it's impossible to get from a bit too often.
Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.
Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.
OrangeeZ18 Dec 2015, 22:26
Real hardcore...

ethankennerly19 Dec 2015, 15:31
When I dodged the spikes by shifting orbits, picked up a blue square and saw my score increase, I felt excited! If you continue to develop this, for a while I sometimes reversed thinking of the Z key as Move Out and the X key as Move In. Have you considered how the spikes rotations could ramp difficulty over time to onboard a casual player like me?

aemiliu520 Dec 2015, 14:00
it's a bit too hard for me but i liked it!

Blobo20 Dec 2015, 16:28
Really cool concept. i really enjoyed this game, high score of 8. it's pretty hard, but i liked the challenge.

Hot Box Games20 Dec 2015, 16:29
Good idea, good execution, challenging and addictive!
Overall pretty neat entry!
Overall pretty neat entry!
rjhelms21 Dec 2015, 04:47
Solid take on the theme, and good addictive game play. Really hard, but that suits a game like this well.

freaknarf22 Dec 2015, 17:35
Nice simple, and hard game ! I thought your last game was easy but this one is super difficult !
I can't beat for now :) and i'm not talking about manic mode, really for ... manics :p
Very simple and enjoyable aestetics and mechanics, i was a bit frustrated when i died almost as soon as i started the game ...
Good job !
I can't beat for now :) and i'm not talking about manic mode, really for ... manics :p
Very simple and enjoyable aestetics and mechanics, i was a bit frustrated when i died almost as soon as i started the game ...
Good job !

Diel Mormac27 Dec 2015, 00:38
Nice game!
I think you should improve the level generator, because many times I did born died...
Overall, it's a really cool idea!
Congratulations
I think you should improve the level generator, because many times I did born died...
Overall, it's a really cool idea!
Congratulations

Geckoo133731 Dec 2015, 19:43
Mildly addictive game. Use of simple graphics and audio was well. Addictive. Neat ++

LittleThor2 Jan 2016, 10:09
Simple but efficient game.
Be careful with the procedural level design, it builds some impossible or very frustrating situations like "starting directly in a spike"
Good job!
Be careful with the procedural level design, it builds some impossible or very frustrating situations like "starting directly in a spike"
Good job!

ranmaru902 Jan 2016, 14:37
I love games like this. Small and simple, yet fun and challenging.

SecondDimension2 Jan 2016, 15:00
Fun, simple game play and great use of the theme.
BunchaSapsGames5 Jan 2016, 01:14
A simple but interesting game. Really lenient in terms of when the game decides you hit a spike it seems.
Solifuge5 Jan 2016, 01:29
Solid game! I rather preferred the pacing on Manic better than Normal; it made it feel exciting, and let you quickly put an end to the frustrations of bad RNG giving you an impossible layout (only happened a few times). No advice here, other than to consider generation algorithms that didn't make impossible levels, or hand design the layout for consistency.
Thanks for putting this together!
Thanks for putting this together!







just a 404 on itch.io