Droplet
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My challenge was to do as much of the graphics as possible using only a fragment shader. In this game you are a droplet of water and you are trying to become bigger by merging with other droplets. You have to avoid red droplets as they are evil and will absorb you!
It uses both themes:
Buttons are A and D (only two)
You grow as you absorb blue droplets.
The bigger you are, the more speed you have. Your score is the number of droplets you've merged with.
The droplets are all rendered with a custom Unity shader that raymarches distance fields. I cram data into it from unity (lights, objects) in an ultra hacky way that works somehow. It looks cool for fluids!
It's not something I'd call finished and it's a 1 and a half day-ish job, but it was fun!
Source code is here (it's MEGA hacky!):
https://www.dropbox.com/sh/o77p0brbvou9c18/AAAY4n7ZA7WTRCYgL19FaNiIa?dl=0
It uses both themes:
Buttons are A and D (only two)
You grow as you absorb blue droplets.
The bigger you are, the more speed you have. Your score is the number of droplets you've merged with.
The droplets are all rendered with a custom Unity shader that raymarches distance fields. I cram data into it from unity (lights, objects) in an ultra hacky way that works somehow. It looks cool for fluids!
It's not something I'd call finished and it's a 1 and a half day-ish job, but it was fun!
Source code is here (it's MEGA hacky!):
https://www.dropbox.com/sh/o77p0brbvou9c18/AAAY4n7ZA7WTRCYgL19FaNiIa?dl=0