Electric Dodgeball
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my second-ever Ludum Dare, and first time succeeding at making a complete game. All graphics are procedurally generated on the fly. The Perlin noise algorithm was used for background noise.
The game itself was all written using the Phaser javascript game engine, with code written in TypeScript within Visual Studio 2015.
In this game you will be controlling two growing balls of electricity.
Control the left one by using the A and D keys, and the right one with the Left and Right arrow keys. They cannot move independently and must be moved TOGETHER.
Enjoy!
The game itself was all written using the Phaser javascript game engine, with code written in TypeScript within Visual Studio 2015.
In this game you will be controlling two growing balls of electricity.
Control the left one by using the A and D keys, and the right one with the Left and Right arrow keys. They cannot move independently and must be moved TOGETHER.
Enjoy!