EDIT: On second day i added simple leaderboard functionally. Who can beat me? :-)
Comments27
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OfficialProjectFantasy13 Dec 2015, 13:35
This is so simple, for me Ludum Dare's all about learning, and it feels like you learned nothing by making this game... You could take some time to play around with the store system, maybe make a store or something.
D
Djimpey13 Dec 2015, 15:33
I think it was a nice little and addictive game. And i disagree with OfficialProjectFantasy, people is in different stages in game development, and people learn also by making a small game, everybody starts somewhere.
The game is rather simple but it works and I played a while :) I think some animations or at least different car colors would make the experience better.
If you centered the game and had spacebar or some other key restart the race after crash, I would play it a whole lot more. Pretty zen dodging in and out of lanes.
It has a great oldschool flash game feel. It's like i'm back in middle school! Controls are super smooth which makes maneuvering in between a line of cars to grab that coin so satisfying. The sense of speed was really well done as well. Is there a difficulty scaling?
The dashed lines hurt the eyes, continuous would be better. Center the game in the page is an important thing to do.
The gameplay needs to be enhanced with, for exemple, a "FUEL" or "NITRO" object which increase the global speed of the game and allow the player to score more.
I liked the controls, very smooth and reactive, the really good reading of the game.
quite simple but it works well. the sounds are a bit irritating though. I love the fact that you did not completely stop the game when a crash happen and that car behind you can also hit you, creating bigger crashes (could be fun to have a counter of how much of a mess you made by crashing on the road for instance :D )
It's a simple game but it seems feature complete for what it needs to be. The audio does not play in firefox. For future highscore boards it might be worth to validate the submitted score: You could send a recording of the players inputs to to the server and check that your end up with the same result. Overall, a small but complete game.
The game is rather simple but it works and I played a while :) I think some animations or at least different car colors would make the experience better.
Leaderboard functionality is really cool and adds some fun to this. I played this a lot longer than I would have expected but right now I'm tops! 411 points. Do you have the endurance to withstand the 8 note loop for 10 minutes to beat me?
Makes me think of Road fighter - but without the challenge. Simple idea, but seem to lack some innovation of that something that will make it stand out. Control are smooth though and adding some challenges would be cool to eliminate repetitiveness.
It is always nice to play a simple game that you can enjoy without struggling to wrap your head around. Well done, solid with no glitches, just good casual fun that is easily accessible.
For something made in a day, this is fine, it even has a (sort of) leaderboard, (I'm now on Pos 5 with 228). Note to self: implement leaderboard next time :)
Haha nice little endless compo :) I finally scored 608. Cool gameplay mechanic, a bit repetitive after a while :) Maybe speeding it up after some point or changing other cars' patterns (and colors!) could increase intensity and levelling ! Good small scope compo !
Comments27
Easy concept, but it works :)
The gameplay needs to be enhanced with, for exemple, a "FUEL" or "NITRO" object which increase the global speed of the game and allow the player to score more.
I liked the controls, very smooth and reactive, the really good reading of the game.
The audio does not play in firefox.
For future highscore boards it might be worth to validate the submitted score: You could send a recording of the players inputs to to the server and check that your end up with the same result.
Overall, a small but complete game.
very nicely done!
Good small scope compo !