
Evolooser
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hi everyone,
This is my first Ludum Dare project. I wanted to create a good simple game, but unfortunately I haven't got too much time, because I went to work at Saturday and Monday too ( -18 Hours). But I felt very well in this Weekend. :) My opinion is my game is very difficult, but I created God mode :) Enjoy it rate, and report the problem if you find :)
Best regards,
Szabolcs
--------------------------------------------------
Version 1
Post Mortem
Update 18/12: I write your reviews, and I design the post jam product. I am constantly updating the scope. Thank you for your review comment.
Update 22/12: I fixed the collision bugs, and I make some animations with Blender. I hope I will share the post jam product in next weekend. I uploaded an animation :) (Player character/Level1.)
Update 26/12: Update progress.
Update 27/12: Update progress, and release date. I uploaded a new animation. This gif contains all the player characters. The extra levels are descoped :(
----------------SCOPE------------------
1. Update collision detect
2. Update 'Fast' skill (Reduce speed)
3. Update physics of jump (Reduce speed)
4. Update graphics (I would like to use Blender in future, but I don't have knowledge now.)
LVL/Char/Status
1/Player 95%
2/player 95%
2/Enemy 70%
3/Player 95%
4/player 95%
4/enemy 70%
5/enemy 60%
------- DESCOPE :( ----
+ Extra levels(~10)
Release of next version: 28/12/2015
----------------------------------------------------
28/12: I released the first version. This version contains the following:
- player graphics update
- collision bug fixes (and new collision bugs :( )
NOTE: Now I have basic knowledge of blender.(It's Hard!)
-----------------------------
Version 2
---------SCOPE-----------
1. Update all the enemies
2. Update Enemy graphics
3. Update Collision
4. Extra Levels
Release Date: Unknown
This is my first Ludum Dare project. I wanted to create a good simple game, but unfortunately I haven't got too much time, because I went to work at Saturday and Monday too ( -18 Hours). But I felt very well in this Weekend. :) My opinion is my game is very difficult, but I created God mode :) Enjoy it rate, and report the problem if you find :)
Best regards,
Szabolcs
--------------------------------------------------
Version 1
Post Mortem
Update 18/12: I write your reviews, and I design the post jam product. I am constantly updating the scope. Thank you for your review comment.
Update 22/12: I fixed the collision bugs, and I make some animations with Blender. I hope I will share the post jam product in next weekend. I uploaded an animation :) (Player character/Level1.)
Update 26/12: Update progress.
Update 27/12: Update progress, and release date. I uploaded a new animation. This gif contains all the player characters. The extra levels are descoped :(
----------------SCOPE------------------
1. Update collision detect
2. Update 'Fast' skill (Reduce speed)
3. Update physics of jump (Reduce speed)
4. Update graphics (I would like to use Blender in future, but I don't have knowledge now.)
LVL/Char/Status
1/Player 95%
2/player 95%
2/Enemy 70%
3/Player 95%
4/player 95%
4/enemy 70%
5/enemy 60%
------- DESCOPE :( ----
+ Extra levels(~10)
Release of next version: 28/12/2015
----------------------------------------------------
28/12: I released the first version. This version contains the following:
- player graphics update
- collision bug fixes (and new collision bugs :( )
NOTE: Now I have basic knowledge of blender.(It's Hard!)
-----------------------------
Version 2
---------SCOPE-----------
1. Update all the enemies
2. Update Enemy graphics
3. Update Collision
4. Extra Levels
Release Date: Unknown