
FEED ME!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hello everyone!
This is my entry for the 2015 December Ludum Dare, and my first time entering the compo (usually do the Jam!)
FEED ME!
*The aim of the game it to get a high score! That is the goal!*
I decided to use both the "Growing" theme, and the "2 button" theme to make my game and hoped to make a simple... but fun to play quick arcade style game. You play as a worm (a bloody big one at that) and your job is to grow as big as possible by breaching the surface of the earth, and devouring your prey. The more prey you hit in a single jump the bigger your worm will become, this is how you max your score! Try to hit as many enemies in each jump you take. There are 6 waves of enemies!
Some enemies will explode when touched! Causing your worm to bounce around, you can use this to keep your worm in the air for longer (bigger combo!) but be careful not to waste too much time soaring over the moon though!
Why not try to beat my high score? See the screenshots below! At the end of the game you can push ENTER to snap your own screenshot (or just do it your own way!), Screenshots are saved (annoyingly) in "C:\Users\<USER>\AppData\Local\Grow\Screens"
I used the following tools:
GameMaker Studio for creating the game
Photoshop for creating my images
Bfxr for creating the (limited) sound effects
Audacity for a bit of tweaking on the sound effects.
Please use the Windows version if you can. The Web version is no where near as optimised, and I've simply put it up so people who aren't on Windows can try the game.
--------------------
POST COMPO VERSION!
--------------------
So you guys have been giving me great feedback, so there is now a POST COMPO version available, obviously for the compo please only judge me for the original!
Changes in v1.1
----------------
- Now only the snakes head will deal damage to the enemies
- Holding both left AND right arrow key will make the snake boost in speed
- Fixed a bug related to going off the screen at the bottom
- Fixed a bug where small spiders persist between scenes
- Changed the GUI at the end so it hopefully doesn't go off of the screen.
- Made the exploding enemies explode with green blood, so the user can identify them better
For v1.2 I'm going to try to add more goals to do. Such as perhaps bonus segments for eating every enemy in a wave, or bonus segments for long hang time, or jumping over things etc
Changes in v1.2
----------------
- Added a 'challenge' system (only 3 challenges right now. Completing a challenge will grant you a permanent +1 multiplier to your snake growth. So completing all 3 challenges in one run will allow you to grow much quicker, if you can do them in time!
-Added some terrible... but self made.... music... I'm sorry!
This is my entry for the 2015 December Ludum Dare, and my first time entering the compo (usually do the Jam!)
FEED ME!
*The aim of the game it to get a high score! That is the goal!*
I decided to use both the "Growing" theme, and the "2 button" theme to make my game and hoped to make a simple... but fun to play quick arcade style game. You play as a worm (a bloody big one at that) and your job is to grow as big as possible by breaching the surface of the earth, and devouring your prey. The more prey you hit in a single jump the bigger your worm will become, this is how you max your score! Try to hit as many enemies in each jump you take. There are 6 waves of enemies!
Some enemies will explode when touched! Causing your worm to bounce around, you can use this to keep your worm in the air for longer (bigger combo!) but be careful not to waste too much time soaring over the moon though!
Why not try to beat my high score? See the screenshots below! At the end of the game you can push ENTER to snap your own screenshot (or just do it your own way!), Screenshots are saved (annoyingly) in "C:\Users\<USER>\AppData\Local\Grow\Screens"
I used the following tools:
GameMaker Studio for creating the game
Photoshop for creating my images
Bfxr for creating the (limited) sound effects
Audacity for a bit of tweaking on the sound effects.
Please use the Windows version if you can. The Web version is no where near as optimised, and I've simply put it up so people who aren't on Windows can try the game.
--------------------
POST COMPO VERSION!
--------------------
So you guys have been giving me great feedback, so there is now a POST COMPO version available, obviously for the compo please only judge me for the original!
Changes in v1.1
----------------
- Now only the snakes head will deal damage to the enemies
- Holding both left AND right arrow key will make the snake boost in speed
- Fixed a bug related to going off the screen at the bottom
- Fixed a bug where small spiders persist between scenes
- Changed the GUI at the end so it hopefully doesn't go off of the screen.
- Made the exploding enemies explode with green blood, so the user can identify them better
For v1.2 I'm going to try to add more goals to do. Such as perhaps bonus segments for eating every enemy in a wave, or bonus segments for long hang time, or jumping over things etc
Changes in v1.2
----------------
- Added a 'challenge' system (only 3 challenges right now. Completing a challenge will grant you a permanent +1 multiplier to your snake growth. So completing all 3 challenges in one run will allow you to grow much quicker, if you can do them in time!
-Added some terrible... but self made.... music... I'm sorry!