Fight Boý
Fight Boy is stuck in a strange dojo, and can't find his way out. He is swarmed with attacks and must fight back. With some techniques learned from the Grand Master himself, he might have a chance to become the next Grand Master!
Use a combination of LEFT ARROW (<-) and RIGHT ARROW (->) to unleash fierce and precise attacks on the endless horde of vicious foes.
Theme: Two Button Game
--CONTROLS
Left = <-
Right = ->
<-: Move left
->: Move right
<-->: Move left (and punch)
-><-: Move right (and punch)
<-<-: Slide (left)
->->: Slide (right)
<--><-: Jump kick (left)
-><-->: Jump kick (right)
--
Made in 72 hours by Nikolaj Ignatieff (ssodelta.wordpress.com) and Thomas Carlsen for Ludum Dare 34.
Use a combination of LEFT ARROW (<-) and RIGHT ARROW (->) to unleash fierce and precise attacks on the endless horde of vicious foes.
Theme: Two Button Game
--CONTROLS
Left = <-
Right = ->
<-: Move left
->: Move right
<-->: Move left (and punch)
-><-: Move right (and punch)
<-<-: Slide (left)
->->: Slide (right)
<--><-: Jump kick (left)
-><-->: Jump kick (right)
--
Made in 72 hours by Nikolaj Ignatieff (ssodelta.wordpress.com) and Thomas Carlsen for Ludum Dare 34.




Comments20
Either way, my scores added up to give it 4/5, so despite my worries for this game, it's pretty good. I think it can be extended (add some bosses, some enemies that take multiple hits to take down? :D) to make a pretty good arcade-style web fighting game.
Jump kicks are too powerful, though, and punches a bit too unwieldy for me to use. I'm able to take down a bunch of enemies using just the jump kicks, and didn't feel a need to use punches at all. It makes the game seem too easy--and in fact it was my attempts to punch (and enemies pulling combos on me) that made it seem hard.
I really don't know what to think of this, in the end. D: