I didn't spent much time on this one. 10 hours or something like that. I went for the "two buttons" theme.
You can flap (flappy bird style) with left or right. You can kill enemies by swinging your sword. Enemies pop on platforms. You must make the best score until you die.
Made with haxeflixel on atom on GNU/Linux. Used gimp for the graphics and tiled for the tile map.
This was surprisingly fun for a while. I enjoyed repeatedly tapping left and right to soar upward, then just let gravity do the work and dive-stab right into to something. The rough, solid-color art style and silence leaves a strange taste. Interesting.
Comments8
Fun 1/5: Boring because of lack of difficult.
Theme 2/5: Used in an unoriginal way.
Graphics 4/5: Not bad artistic style.
Audio n/a: Don't audio, maybe because lack of time.
Humor 4/5: Funny enemies.
Mood 3/5: A music would be great but the graphics gave to it an interesting abstract atmosphere (not sure if intended).
Overall 3/5: Lack of time damaged a lot this game. But it's abstract atmosphere is quite good. Try to spend more time in your next entry! :)
With some work this could be a very awesome arcade highscore game. Well done, good luck :)
Good job :)