Fortress Hunt

by funske
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.62
Graphics★★★★★★★★★★2.67
Audio★★★★★★★★★★3.33
Humor★★★★★★★★★★2.58
Mood★★★★★★★★★★2.47
Coolness★★★★★★★★★★41%
Controls:

Left Mouse Click: Player will move towards cursor

Right Mouse Click: Player will punch in direction they are facing

*Move the mouse above the player to jump*

Help the king reclaim his fortress by punching your way through all these enemies. With the fortress in a ruined state you must traverse through all its cracks and wholes. Oh yeah by the way the fortress floats in the sky, so try not to fall off.

This game was made in 48 hours for Ludum Dare 34. Game was programmed entirely by me along with all music being custom made. Graphics are also custom made, but bases were used from opengameart.org.

Tools:

Sublime Text 2

Paint.net

Soundation.com

Tiled

Opengameart.org

Genres: platformer

Comments12

Elenesski
Elenesski14 Dec 2015, 07:02
Great game. I really like the way the mouse used to jump. Great audio. Fun times. Thanks.
fistmaker14 Dec 2015, 22:29
Controls were responsive and the music was really good! Simple but fun.
justinooncx15 Dec 2015, 01:43
Surprisingly easy to control for a cursor-based platformer!
RARoadkill16 Dec 2015, 01:40
They call me Piston Hands. Lots of fun, I kept jumping by mistake, but thats just because I was too twitchy with the mouse
JohnWatmuff16 Dec 2015, 01:41
music was pretty funny haha.
micky16 Dec 2015, 01:49
nice little game I enjoyed playing it :)m felt strange controlling the character but I got the hang of it after a while.
thedashdude
thedashdude16 Dec 2015, 22:53
Took me a minute to realize jumping was based on where my mouse was not automatic. The graphics seemed a bit incongruous, but it was a nice game.
Starspell
Starspell17 Dec 2015, 04:28
I found the jumping controls to be surprisingly enjoyable at times, although not always precise. I also like the RPG elements you included. It made me go out of my way to collect coins. Whilst the sound is there it didn't hook in with the game too well and the graphics need a little bit of variety. For instance the harder enemies that take more hits should probably look a bit different to the other enemies. Not bad overall though!
ChromeWisp
ChromeWisp20 Dec 2015, 03:12
Good job on the music! Different tiered enemies could probably have used different sprites, even if just palette swaps. Very creative on getting a platformer to work on just two buttons!

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