glitchball is a mostly failed attempt to implement a two button pinball-like game
the playfield is randomized to one of a few different designs and highscores are tracked--it was a stretch for me to get to something even 'game like' so I am happy with my result
being my first LD and starting late I learned many things(the top of my list being select your tools and engines in advance and experiment with them) so there might have been some growing there too ;)
No problems with DirectX for me. Good first effort. Interesting idea with having to spin the paddles all the way around instead of having them go back to a default position. Enjoyed this one.
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