
Ludum Dare #34compo
GLYPH
Controls:
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.
Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!
First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.
For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr
Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.
Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!
First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.
For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr
Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive
Comments19


JaCkJoKeZ14 Dec 2015, 23:23
Thanks! I tried out your game and I liked your idea as well and the way you implemented the RPG elements! And thanks for pointing out those bugs. I crushed some bugs today, so hopefully that's all fixed now :D
Nizan16 Dec 2015, 10:10
I found it really hard to kill your first enemy, at first I thought the enemies were bugged and not dying. Not sure where the spawners are either? Graphics not loading?
peyj16 Dec 2015, 10:11
It's not working on my win10 notebook. That's a problem with GM-Studios fullscreen-mode, though. I've encountered it before, you can fix it by making it "fake fullscreen": enable borderless window and call window_set_size(display_get_width(), display_get_height()) on game start.

timeshapers16 Dec 2015, 10:31
attacking enemies seems pointless, running away in circles is the dominant strategy.

JaCkJoKeZ16 Dec 2015, 10:40
@Nizan oh! sorry about that, I forgot to update the objective after I did some bug fixes ha ha my bad. I spent so long on the systems I didn't have time to implement a system where you could actually *WIN so I added the "spawner" as a somewhat placeholder win condition. I didn't want to "add" anything per se, so I just added a condition where it would go to the next room if you survived a set amount of seconds. That's why it says in the top left now "Quest: Survive" (;w;) lol. As for the enemies, they ARE a bit difficult early in the game because it's a balancing issue. If they're too easy in the beginning you'll just snowball and wreck everything's face and challenge goes *POOF* haha. The delay on spells is completely intentional as well, if you notice some spells cast a lot faster than others :D
@peyj thanks for the tip! I didn't know that before, I just added it in and hopefully it'll run now!
@peyj thanks for the tip! I didn't know that before, I just added it in and hopefully it'll run now!

JaCkJoKeZ16 Dec 2015, 10:41
@timeshapers, until they catch up to you ;)

Jupiter_Hadley16 Dec 2015, 16:49
Really challenging game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/XuTLfsOkf7k
candlesan17 Dec 2015, 06:50
Could not run. Glyph just started spawning additional copies of Glyph. I opened up task manager and there were hundreds of copies of Glyph.exe running with more being created every second. Had to reboot my machine.
Leon Möhring17 Dec 2015, 08:35
good game for first time ludum dare, nice pixelart on the enemies

YinYin17 Dec 2015, 11:59
same problem as candlesan

JaCkJoKeZ17 Dec 2015, 19:42
@candlesan & @ YinYin, can I have your specs? What's your window resolution, Windows version?

Skruffye18 Dec 2015, 04:41
Same problem as candlesan. Game copies itself until it crashes the system (in my case it bluescreened).
Running Windows 7 64-bit Home Premium edition on an Intel i7-3740QM processor and an NVIDIA GeForce GTX 675MX.
I'll come back to this game in a few days to give you time to fix the problem. :)
Running Windows 7 64-bit Home Premium edition on an Intel i7-3740QM processor and an NVIDIA GeForce GTX 675MX.
I'll come back to this game in a few days to give you time to fix the problem. :)


Hackbug25 Dec 2015, 14:39
I love the graphics and the gameplay ;)


zenmumbler31 Dec 2015, 14:11
The window opened about 200px down and 50px to the left of my screen origin, but I could still play it. No real link to the theme I can discern and if you die the timer continues and then when it runs out tells me I survived :)
The spell takes very long to cast and does little damage, am I doing something wrong?
The spell takes very long to cast and does little damage, am I doing something wrong?

Guard130074 Jan 2016, 05:53
The game launched in a borderless window partially off of my monitor, so I couldn't see nearly a third of the game. It also didn't seem to be very responsive to controls. :/

JaCkJoKeZ8 Jan 2016, 08:04
I apologize for the bugs, I completely revamped the game and was forced to upload a Post-Ludum-Dare version on GameJolt which is now linked to the Windows link. For my first Ludum Dare, I gotta say I was overly ambitious, but at least now the build is stable after about a month. Sorry for the delay, but you guys can follow development on the site. Thanks so much for trying it out and your contribution!



Wizard sprite is pretty awesome.
Congrats on your first entry!
Oh, and I made an RPG as well, so I know how hard it is. But it's not impossible! Cheers!