GLYPH

Overall★★★★★★★★★★2.89
Fun★★★★★★★★★★2.84
Innovation★★★★★★★★★★2.56
Theme★★★★★★★★★★2.47
Graphics★★★★★★★★★★3.47
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★36%
Controls:
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.

Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!

First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.

For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr

Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive

Comments19

rzuf
rzuf14 Dec 2015, 10:50
It's very easy to get stuck between enemies at the beginning. I couldn't die (hitpoints were stuck at 80), as well as the spawner at the bottom left part of the screen. I liked the feeling of becoming extremely powerful very quickly. :D
Wizard sprite is pretty awesome.
Congrats on your first entry!
Oh, and I made an RPG as well, so I know how hard it is. But it's not impossible! Cheers!
JaCkJoKeZ
JaCkJoKeZauthor14 Dec 2015, 23:23
Thanks! I tried out your game and I liked your idea as well and the way you implemented the RPG elements! And thanks for pointing out those bugs. I crushed some bugs today, so hopefully that's all fixed now :D
Nizan16 Dec 2015, 10:10
I found it really hard to kill your first enemy, at first I thought the enemies were bugged and not dying. Not sure where the spawners are either? Graphics not loading?
peyj16 Dec 2015, 10:11
It's not working on my win10 notebook. That's a problem with GM-Studios fullscreen-mode, though. I've encountered it before, you can fix it by making it "fake fullscreen": enable borderless window and call window_set_size(display_get_width(), display_get_height()) on game start.
timeshapers
timeshapers16 Dec 2015, 10:31
attacking enemies seems pointless, running away in circles is the dominant strategy.
JaCkJoKeZ
JaCkJoKeZauthor16 Dec 2015, 10:40
@Nizan oh! sorry about that, I forgot to update the objective after I did some bug fixes ha ha my bad. I spent so long on the systems I didn't have time to implement a system where you could actually *WIN so I added the "spawner" as a somewhat placeholder win condition. I didn't want to "add" anything per se, so I just added a condition where it would go to the next room if you survived a set amount of seconds. That's why it says in the top left now "Quest: Survive" (;w;) lol. As for the enemies, they ARE a bit difficult early in the game because it's a balancing issue. If they're too easy in the beginning you'll just snowball and wreck everything's face and challenge goes *POOF* haha. The delay on spells is completely intentional as well, if you notice some spells cast a lot faster than others :D

@peyj thanks for the tip! I didn't know that before, I just added it in and hopefully it'll run now!
candlesan17 Dec 2015, 06:50
Could not run. Glyph just started spawning additional copies of Glyph. I opened up task manager and there were hundreds of copies of Glyph.exe running with more being created every second. Had to reboot my machine.
Leon Möhring17 Dec 2015, 08:35
good game for first time ludum dare, nice pixelart on the enemies
YinYin
YinYin17 Dec 2015, 11:59
same problem as candlesan
JaCkJoKeZ
JaCkJoKeZauthor17 Dec 2015, 19:42
@candlesan & @ YinYin, can I have your specs? What's your window resolution, Windows version?
Skruffye
Skruffye18 Dec 2015, 04:41
Same problem as candlesan. Game copies itself until it crashes the system (in my case it bluescreened).
Running Windows 7 64-bit Home Premium edition on an Intel i7-3740QM processor and an NVIDIA GeForce GTX 675MX.
I'll come back to this game in a few days to give you time to fix the problem. :)
JaCkJoKeZ
JaCkJoKeZauthor18 Dec 2015, 10:35
@Skruffye thanks for the specs! It took me a couple of hours, and I had to run the game in a virtual box, but so far it's up and running again! Thanks for the information and feedback you guys, it's really helpful in improving my game :D
Hackbug
Hackbug25 Dec 2015, 14:39
I love the graphics and the gameplay ;)
zenmumbler
zenmumbler31 Dec 2015, 14:11
The window opened about 200px down and 50px to the left of my screen origin, but I could still play it. No real link to the theme I can discern and if you die the timer continues and then when it runs out tells me I survived :)
The spell takes very long to cast and does little damage, am I doing something wrong?
Guard13007
Guard130074 Jan 2016, 05:53
The game launched in a borderless window partially off of my monitor, so I couldn't see nearly a third of the game. It also didn't seem to be very responsive to controls. :/
JaCkJoKeZ
JaCkJoKeZauthor8 Jan 2016, 08:04
I apologize for the bugs, I completely revamped the game and was forced to upload a Post-Ludum-Dare version on GameJolt which is now linked to the Windows link. For my first Ludum Dare, I gotta say I was overly ambitious, but at least now the build is stable after about a month. Sorry for the delay, but you guys can follow development on the site. Thanks so much for trying it out and your contribution!
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