
GLYPH
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Controls:
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.
Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!
First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.
For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr
Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.
Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!
First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.
For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr
Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive