Golem is an endless runner where the golem grows picking up stones.
Instructions : - Up arrow key to jump (or left click) - Down arrow key to roll (keep pressing) (or right click) - rolling in the air allows to drift a bit in the air
Stones are picked up only when the golem rolls. The difficulty change with the growth of golem since he lose agility for jumping across obstacles.
When the golem reach 150 stones, you win.
More infos : - The golem has 3 transformations (1: 0-50, 2: 50-100, 3: 100-150 stones) - Rock obstacle hurts when running through it or rolling through it in the first state (0-50), but gives stones when rolling through in state 2 or 3 (50-150). - Wood barrier never hurt. - Strumps always hurt. - In state 3 (100-150), it seems impossible to jump across stumps but it is possible if drifting at the right moment. - The auto-generation of obstacles is far from optimized, sorry for impossible patterns.
(We are sorry that we couldn't managed to upload the game, the link is only a video of the game) Edit: You can now download the game. Edit2: Added tools used: Unity, Krita and Blender. Edit3: Add Up and Down arrow key to the controls. (I'm uploading new builds), Web plugin version is available. You can find a WebGL version here but it seems to work only on Chrome: http://rgba.fr/demo/golem/ Edit4: Adding "More infos" section.
Game made with Bibi Tools: Unity, Krita and Blender.
Comments14
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Liam :D18 Dec 2015, 03:10
The web links only leads to a youtube video. You'll need to provide the game files and the source.
Interesting... Although I'm not sure if it's working too well. My left-mouse click never allowed me to jump. I took damage and lost all my stones the whole time D: But I was able to roll...
It's an interesting idea which combine both themes. The controls work well for me in full screen but you should allow multiple possibilities (2 arrow keys). I would expect the golem to grow when I collect stone, a simple increase of its scale could has done the job.
Note: Please, remove the *.pdb files from your zip, it is not needed, only debug files and it takes 2/3 of the size!
Nice little game! Pretty cool concept and realisation. Some patterns are indeed impossible to escape, but I guess this is a matter of develoment time ;) Anyways, well done!
Comments14
Note: Please, remove the *.pdb files from your zip, it is not needed, only debug files and it takes 2/3 of the size!
+ great idea