
Grava-Switch
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--
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You are a test subject put into a virtual environment, switching gravity to avoid incoming spikes, and collecting items, to one day escape this virtual reality.
-Avoid all spikes. Tap 'Space' on your keyboard to change gravity. You CAN switch gravity in mid-air.
-Collect coins to customize and upgrade your player.
-Collect health packs to increase health.
-Unlock each level by meeting the following criteria- Score:500, Coins:25
Made by- Danidre14 for LD34 Compo.
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Level 1:
-Difficulty: Easy
-Spike Damage*: 50
-Structures:
--Coins: Bottom wall
--Spikes: Bottom wall
Level 2:
-Difficulty: Normal
-Spike Damage*: 60
-Structures:
--Coins: Bottom wall | Top wall
--Spikes: Bottom wall | Top wall
--Health Packs: Bottom wall | Top wall (Rare)
Level 3:
-Difficulty: Hard
-Spike Damage*: 75
-Structures:
--Coins: Bottom wall | Top wall | Middle Wall
--Spikes: Bottom wall | Top wall | Middle Wall
--Health Packs: Bottom wall | Top wall | Middle Wall (Rare)
Level 4:
-Difficulty: Insane
-Spike Damage*: 100
-Structures:
--Coins: Bottom wall | Top wall | Middle Wall | (Two at a time)
--Spikes: Bottom wall | Top wall | Middle Wall | (Two at a time)
--Health Packs: Bottom wall | Top wall | Middle Wall | (Two at a time) (Rare)
Endless:
-Difficulty: Based on level
-Spike Damage*: Based on level
-Structures:
--Coins: Based on level
--Spikes: Based on level
--Health Packs: Based on level
Shop:
Customize Character:
-Red: $50 (Changes the character to red)
-Green: $60 (Changes the character to green)
-Blue: $30 (Changes the character to blue)
-Yellow: $40 (Changes the character to yellow)
-Health: $25 (Increases max health by 15 at a time)
-Defense: $15 (Increases defense against spikes)
*Spike Damage: Default damage when defense is 0%
Endless: Starts at level one and increases level (up to level 4) and speed (until you die).
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Themes:
-Two button controls: "Left Mouse Button, "Space Button".
-Growing: Upgrading defense and health, Gaining experience, More quick reflexes.
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--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--
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Update
Due to popular demand, there is now a way to control how fast the background changes colours.
Next to the game, there is the code. On line 4, there is a variable called "timeToChange", and a value assigned to it (default is 500).
Simply change this value to whatever you'll like. Higher the number, background changes rarely, lower the number, background changes often.
For a very fast background, value is 100-
For a very slow background, value is 1000+
--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--
=====================================================================================================================
You are a test subject put into a virtual environment, switching gravity to avoid incoming spikes, and collecting items, to one day escape this virtual reality.
-Avoid all spikes. Tap 'Space' on your keyboard to change gravity. You CAN switch gravity in mid-air.
-Collect coins to customize and upgrade your player.
-Collect health packs to increase health.
-Unlock each level by meeting the following criteria- Score:500, Coins:25
Made by- Danidre14 for LD34 Compo.
=====================================================================================================================
Level 1:
-Difficulty: Easy
-Spike Damage*: 50
-Structures:
--Coins: Bottom wall
--Spikes: Bottom wall
Level 2:
-Difficulty: Normal
-Spike Damage*: 60
-Structures:
--Coins: Bottom wall | Top wall
--Spikes: Bottom wall | Top wall
--Health Packs: Bottom wall | Top wall (Rare)
Level 3:
-Difficulty: Hard
-Spike Damage*: 75
-Structures:
--Coins: Bottom wall | Top wall | Middle Wall
--Spikes: Bottom wall | Top wall | Middle Wall
--Health Packs: Bottom wall | Top wall | Middle Wall (Rare)
Level 4:
-Difficulty: Insane
-Spike Damage*: 100
-Structures:
--Coins: Bottom wall | Top wall | Middle Wall | (Two at a time)
--Spikes: Bottom wall | Top wall | Middle Wall | (Two at a time)
--Health Packs: Bottom wall | Top wall | Middle Wall | (Two at a time) (Rare)
Endless:
-Difficulty: Based on level
-Spike Damage*: Based on level
-Structures:
--Coins: Based on level
--Spikes: Based on level
--Health Packs: Based on level
Shop:
Customize Character:
-Red: $50 (Changes the character to red)
-Green: $60 (Changes the character to green)
-Blue: $30 (Changes the character to blue)
-Yellow: $40 (Changes the character to yellow)
-Health: $25 (Increases max health by 15 at a time)
-Defense: $15 (Increases defense against spikes)
*Spike Damage: Default damage when defense is 0%
Endless: Starts at level one and increases level (up to level 4) and speed (until you die).
=====================================================================================================================
Themes:
-Two button controls: "Left Mouse Button, "Space Button".
-Growing: Upgrading defense and health, Gaining experience, More quick reflexes.
=====================================================================================================================
--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--WARNING: FLASHING COLOURS!--
=====================================================================================================================
Update
Due to popular demand, there is now a way to control how fast the background changes colours.
Next to the game, there is the code. On line 4, there is a variable called "timeToChange", and a value assigned to it (default is 500).
Simply change this value to whatever you'll like. Higher the number, background changes rarely, lower the number, background changes often.
For a very fast background, value is 100-
For a very slow background, value is 1000+