Gravi Blitz
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A two-player, split-screen arcade game where you must use polarized gravity to bring objects to the opponent's black hole.
Grow the opponent's Black Hole with Matter (yellow), and shrink your's with Antimatter (cyan). The Point Ball will move towards the largest Black Hole, and when it reaches the target, you score!
Built in around 24 hours, the game was planned for mobile, using a two-button interface (Positive and negative polarity, with movement set to touch/drag). Online multiplayer had to be dropped due to time restraints, so the current build is for PC with split-screen multiplayer.
Enjoy!
NOTE: There seems to be some issues with cursor detection and Fullscreen Mode. Windowed Mode should work fine. Also, note that the volume on some sound effects is not quite balanced properly. I apologize for any inconvenience.
CONTROLS
Player 1:
Arrows / WASD - Rotation
Space / G - Thrust Forward
X / Left Shift - Positive polarity (Attract yellow)
Z / Right Ctrl - Negative polarity (Attract blue)
Player 2:
Mouse Movement / NumPad 8456 - Rotation
Middle Click / NumPad Enter - Thrust Forward
Left Click / NumPad . - Positive polarity (Attract yellow)
Right Click / NumPad 0 - Negative polarity (Attract blue)
PATCH NOTES:
1.0.1 - Fixed a bug where matter mass would not be reset correctly upon respawn.
Grow the opponent's Black Hole with Matter (yellow), and shrink your's with Antimatter (cyan). The Point Ball will move towards the largest Black Hole, and when it reaches the target, you score!
Built in around 24 hours, the game was planned for mobile, using a two-button interface (Positive and negative polarity, with movement set to touch/drag). Online multiplayer had to be dropped due to time restraints, so the current build is for PC with split-screen multiplayer.
Enjoy!
NOTE: There seems to be some issues with cursor detection and Fullscreen Mode. Windowed Mode should work fine. Also, note that the volume on some sound effects is not quite balanced properly. I apologize for any inconvenience.
CONTROLS
Player 1:
Arrows / WASD - Rotation
Space / G - Thrust Forward
X / Left Shift - Positive polarity (Attract yellow)
Z / Right Ctrl - Negative polarity (Attract blue)
Player 2:
Mouse Movement / NumPad 8456 - Rotation
Middle Click / NumPad Enter - Thrust Forward
Left Click / NumPad . - Positive polarity (Attract yellow)
Right Click / NumPad 0 - Negative polarity (Attract blue)
PATCH NOTES:
1.0.1 - Fixed a bug where matter mass would not be reset correctly upon respawn.