GreenGrow

Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★2.85
Innovation★★★★★★★★★★3.10
Theme★★★★★★★★★★2.79
Graphics★★★★★★★★★★1.95
Audio★★★★★★★★★★2.11
Coolness★★★★★★★★★★37%
Growing theme.
You are a plant that wants some sun. You can spawn other plants and climb them to get what you desire.
Touch the sun (yellow square) (pointed by yellow line) in every level to beat it. Avoid the fire (red squire).
Levels 1-4 are easy to play, but I haven't beaten the 5th yet. Please comment if you did. If you are stuck - press ESC and Enter to restart.

The spawn mechanic could be a challenge itself, but to my mind it's interesting enough to understand how it works. When you spawn a plant, you respawn at previously spawned plant (pointed by green line).

Controls:

Menu:
Enter and left-right arrows to choose the level

Game:
Arrows (up-arrow is jump)
Space (to spawn a plant on your current position and respawn at previous)

Made with love and LÖVE.
Thank you for your time.

Source code also available here: https://github.com/fiddenmar/ld34

Binaries are only for Windows, other platforms require LOVE, https://love2d.org/

UPDATE: congratulations to acotis, the first one who have beaten the game (I haven't).

Genres: platformer

Comments17

lXxGarrisonxXl
lXxGarrisonxXl14 Dec 2015, 07:08
I downloaded the OS version. The file is .love, but I changed it to .zip and I was able to open the folder, but couldn't run the code
josefnpat
josefnpat15 Dec 2015, 01:52
A nice game here! It feels a bit buggy, but it's got a good vibe and it was fun!
fluidvolt
fluidvolt15 Dec 2015, 04:53
Simple, but it does the trick. The platform mechanic is interesting, though the jumping was difficult to control, especially a few levels in. There was an odd shakiness to the picture for some reason, not sure if that's just me but I thought I'd mention it. Any, good work!
SuperPokeunicorn
SuperPokeunicorn16 Dec 2015, 00:30
Pretty neat concept. It was an interesting puzzle trying to position myself to make the best platforms. I also liked the rotation physics. It added a nice challenge, since you had to consider the angle of your character when making platforms. Nice work!

Also, for my game, there should definitely be audio. If you can't hear any, just remember to score "N/A" for audio.
DrTeaSpoon
DrTeaSpoon16 Dec 2015, 13:24
Neat concept. Needs a lot of polish. There is no information about the buttons in-game. The "grow" mechanic was not explained at all and your character seemed to jump to previous "block" instead of the one you created.
fiddenmarauthor16 Dec 2015, 19:28
@DrTeaSpoon, if player dies, he will appear on top of the last placed block. If Space pressed, he will appear on top of the block placed right before the new one.

The grow mechanic was explained above, not in the game, my fault. You control an abstract plant that wants to touch an abstract sun and (here it is) grows avoiding abstract fire.
PotatoGrader17 Dec 2015, 07:30
The idea is great. I think the passages could be a little (or a lot) wider. The fun parts are to build you own way to the end of a level with your copied. The non-fun part is dying after every jump because the ceiling is low =)
madjackmcmad
madjackmcmad18 Dec 2015, 21:00
Planting feels kinda weird, being teleported around between cubes, but otherwise an interesting game. Congratulations!
Hot Box Games
Hot Box Games18 Dec 2015, 22:28
Couldn't get past level 3, ended up getting stuck infinitely spawning into a wall.
mattlevonian
mattlevonian20 Dec 2015, 22:05
Difficulty curve is off the charts, level 3 is way too hard. There isn't enough introduction to mechanics in-game. The death sound and motion of the camera is very jarring, makes it extremely unfun to die. Spawn point mechanic is broken and is very easy to bug out the game with.
blubberquark22 Dec 2015, 15:38
I'd like a level 4 walktrough much more! How am I suposed to beat this thing?

-bob
acotis
acotis24 Dec 2015, 00:40
Cool concept, but the inconsistent jump heights render the game almost unplayable. I managed to beat 5 levels, but there was an error message when I hit enter after that. Also, I would have like an introduction to the "make checkpoint" mechanic, I didn't know about it until I peaked at the walkthrough for level 4.

Still, it was almost very fun :)
StaNov
StaNov4 Jan 2016, 19:28
The rules could be clearer, but I spent some nice time playing that :)
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