Growing Personality

Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.17
Innovation★★★★★★★★★★2.35
Theme★★★★★★★★★★3.18
Graphics★★★★★★★★★★2.72
Audio★★★★★★★★★★2.38
Mood★★★★★★★★★★3.06
Coolness★★★★★★★★★★35%
Controls: A/D

Your goal is to punch things and grow your meter. With each upgrade, your weapon will grow. But so will your characters personality and timing his attacks becomes more difficult.

This games was made with C++/OpenGL and Emscripten. It might appear that the page is broken, but it's actually just loading which might take a few seconds.

Comments10

Rfdshir14 Dec 2015, 11:01
There's definitely a nice dark atmosphere.
Waves of enemies are too unbalanced. When two enemies come at the same time, death is inevitable. Good luck ^_^
cicanci14 Dec 2015, 11:20
It remembers me Limbo! It gets hard really fast, always die when the two enemies came at the same time too.
donvermo
donvermo14 Dec 2015, 11:22
Wasn't able to run this on OSX using either Safari or Firefox
RadMcCool
RadMcCool14 Dec 2015, 11:23
if two dudes are coming at you from either side its impossible to hit both due to long anticipation frames.
Neat idea would be infinitely better if player character was faster
paraxite
paraxite14 Dec 2015, 12:09
The swing animation on the attack is waaay too long. Enemies always hit you before you can land your next attack. Faster attack or greater gap between enemies would be nice.
LittleThor
LittleThor16 Dec 2015, 11:57
Nice work on the mood.
The rythm of the game is damn too slow : both animations and enemy income are frastrating. Try to increase the speed of everything and the game should be way more fun ^^
fishbrain
fishbrain17 Dec 2015, 04:30
Smoother & Increased animation speed for the player would be good. Nice mood.
liquidmedia17 Dec 2015, 04:32
Seems to be a very slow game and yet very hard to time punches
SamH
SamH18 Dec 2015, 07:13
Good concept, nice minimalist art. But enemy patterns are really too random, I keep dying because of bad luck!
xWarZonex21 Dec 2015, 03:38
Really awesome atmosphere! Graphics are great.
Found a bug?
Tell us on Discord