GrowingPain

by ninos
Overall★★★★★★★★★★2.31
Fun★★★★★★★★★★2.28
Innovation★★★★★★★★★★2.20
Theme★★★★★★★★★★2.48
Humor★★★★★★★★★★2.92
Mood★★★★★★★★★★2.48
Coolness★★★★★★★★★★51%
This is a little game I made, since i completly forgot that #LD34 is this weekend i didnt have alot of time to work on it but in the end it is great.
Instructions are at the start screen, i recorded them with my voice

screenshot

Comments13

graceavery14 Dec 2015, 18:55
Could you explain the controls in the game description or text on the starting screen? Just kept losing after 1 second and couldn't figure out what was happening. Thanks for submitting! :)
ninosauthor14 Dec 2015, 19:09
I have recorded the game instructions with my voice, listen to them in the beggining :D
Insider14 Dec 2015, 19:57
RIP Finger. Needed cheat engine for this shit. Score: 6969
_HopFrog16 Dec 2015, 02:23
You should write the instructions on your description as well. Also now my fingers hurt.. Great game!
AzureAspect
AzureAspect18 Dec 2015, 19:04
I just kept clicking in steady base and the guy didnt seem to not drown. So just conserving energy you win the highest score?
At 2000 mark I just decided to quit and come here post my score :)

By the way, if someone is wondering what you have to do, just keep clicking the guy to not drown!
scorched
scorched22 Dec 2015, 16:34
He doesn't look having problems swimming at all :D
ninosauthor1 Jan 2016, 11:28
Thanks for support all of you :D
Bobrocket1 Jan 2016, 12:58
It's almost cookie clicker ish. Not bad :)
Aurel Bílý
Aurel Bílý1 Jan 2016, 17:54
This game unleashed the full potential of my mouse button. Score: 25
mike.cullingham1 Jan 2016, 23:09
Simple concept, but still needs a lot of polish/depth/feel (e.g. bobbing character, moving waves, stamina meter, etc.).
Zanzlanz
Zanzlanz3 Jan 2016, 06:23
I'm really glad you were able to join the compo! For a really simple game, I think it gets its point across well, which is really cool! Although I hope I never have to spam-click to save someone's life... because clearly it hurts XD

Anyway, if you had more time, definitely focus on making it more interactive. Eye candy and visual/audio feedback go a long way! :D

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