Ludum Dare #34compo
Hanabi
Draw shapes in the sky to make beautiful fireworks! But do it quick!
Instructions:
Mouse only. Click on circles and draw them following the dotted lines!
Theme:
I chose the "growing" theme for this compo entry. And I must admit I don't really fit it. Fireworks? Yes! Growing like flowers is the sky! ;)
My goal was only to make an interesting game and spend good time doing it. Goal reached!
Notes:
Source files will come on next few days: too tired to wait files to upload (it's 3AM here!)
Instructions:
Mouse only. Click on circles and draw them following the dotted lines!
Theme:
I chose the "growing" theme for this compo entry. And I must admit I don't really fit it. Fireworks? Yes! Growing like flowers is the sky! ;)
My goal was only to make an interesting game and spend good time doing it. Goal reached!
Notes:
Source files will come on next few days: too tired to wait files to upload (it's 3AM here!)







Comments28
Error: (GET http://florent-martinais.com/Hanabi/WebGL/Release/WebGL.js 404 (Not Found))
Wasn't sure where the game was, I could drag the mouse over the scene, but couldn't interact with it.
I wish I had more time to work on a tutorial, it's very sad to see people that don't understand :( sorry guys!
The gameplay is very easy: just click on circles in the sky. While clicking, draw the shapes following dotted circle.
@Everyone: the WebGL issue is not fixed after all. As the problem seems to be linked with the last version of Unity, I think I will not be able to fix it.
They worked sometimes but not others. Maybe I don't have a steady enough hand...
Also, the particles created by the fireworks could use some work ;)
Well executed mechanic. But I think it should be more clear when we miss the circle.
Good Work kudos
I've made a short let's play video if you want to check it out x)
I know there is a lot of issues with feedbacks, and I think this is this particular point that make the game hard to play (this, and the mouse instead of a touch screen).
For instance, when you miss to draw a circle, the trail renderer continues: it's not obvious that you missed.
Once again, thanks to all of you. I'm really glad a lot of people enjoyed my game, even with its imperfections.