Ludum Dare #34compo
Hard Decisions
Note: Your choices get stored anonymously. I wanted to make an evaluation like in Life Is Strange, and I might still get around to doing that, so please make serious choices to get better results...
In this game you play the role of the president of a country, that is in a sort of cold war situation, that stopped being cold.
You are currently in a bunker, and communicate with the world by pressing one of two buttons.
Controls:
Read the text, and press one of the two Buttons...
Tools used:
Unity
Paint.Net
Bug Fixes:
14/12/15: Support all screen ratios; Added exit button; Sending the amount of times you played(to get statistics that don't involve goes where you replay and just press red to see what happens)
17/12/15: Added post compo version with analytics at the end of the game
In this game you play the role of the president of a country, that is in a sort of cold war situation, that stopped being cold.
You are currently in a bunker, and communicate with the world by pressing one of two buttons.
Controls:
Read the text, and press one of the two Buttons...
Tools used:
Unity
Paint.Net
Bug Fixes:
14/12/15: Support all screen ratios; Added exit button; Sending the amount of times you played(to get statistics that don't involve goes where you replay and just press red to see what happens)
17/12/15: Added post compo version with analytics at the end of the game
Comments26
pluberski14 Dec 2015, 16:26
Really captivating for having been made in such a short period of time! :)
vortex14 Dec 2015, 17:58
@Falkreon Thanks for your feedback :). The problems didn't occur to me, because the background is 16:9, and I wanted to lock your Window only to be 16:9 too. That's where your first problems came from. Since I opened it in windowed mode, I didn't need a quit button, since I just used the red X.
These small bugs are now fixed! :)
These small bugs are now fixed! :)

velddev14 Dec 2015, 19:35
Neato. i blew myself up.
Max Amaden14 Dec 2015, 20:11
Awesome little text-based game! I really like the UI and the way the text appears gradually on the terminal screen.

Wevel14 Dec 2015, 20:12
BOOM, nice game interesting idea of controlling things you are only being told about so you don't really know whats going on
dmecke14 Dec 2015, 20:37
Nice story, I felt that I was too often asked the same questions maybe (different questions actually, but the same meaning). After all very well done!

peterthehe15 Dec 2015, 16:06
Very interesting
Reccy15 Dec 2015, 16:29
Awesome little game. I kinda got a War Games vibe from it. :P

n00basaurus15 Dec 2015, 18:43
An interesting concept. I would highly recommend seeing nuclear crisis movies from the 1960s like Dr. Strangelove or more importantly, FAIL SAFE.
Some minor programming issues: No 'esc' to easy quit/exit
Text would shrink when too much would appear on the screen at once. Greatly jars the player out of the immersion.
Could either make the in-game "screen" image bigger to accommodate your larger paragraphs, or condense your wording to prevent shrinking.
No "quick appear" for large blocks of text.
I did like how different this game was for the theme of two buttons, though they might have been better mapped to different sides of a keyboard than mouse pick events.
Some minor programming issues: No 'esc' to easy quit/exit
Text would shrink when too much would appear on the screen at once. Greatly jars the player out of the immersion.
Could either make the in-game "screen" image bigger to accommodate your larger paragraphs, or condense your wording to prevent shrinking.
No "quick appear" for large blocks of text.
I did like how different this game was for the theme of two buttons, though they might have been better mapped to different sides of a keyboard than mouse pick events.
Si1ver16 Dec 2015, 18:46
I liked it =)
Is it possible to overcome the enemy?
Is it possible to overcome the enemy?

thedashdude16 Dec 2015, 21:59
Fun, but where is the data you said you would be collecting? I would be curious to see it.
vortex17 Dec 2015, 12:54
@thedashdude right now the data is just sitting in an xml file... I will probably post it somewhere once I got the time to actually put it into some nice diagrams
ViKing Games17 Dec 2015, 21:51
Played the post-compo version, since the only difference is the stats at the end. However, the stats said I chose to allow teenagers to be recruited, even though that's not what I said.
As for the rest of the game, I liked the tone of the game, and the choices were all well-written. The graphics fit the game well, and the flashing towards the end was a nice touch. It could be even better with some ambience and button noises, though.
As for the rest of the game, I liked the tone of the game, and the choices were all well-written. The graphics fit the game well, and the flashing towards the end was a nice touch. It could be even better with some ambience and button noises, though.
IAmSpencer18 Dec 2015, 08:57
I liked the aesthetics, and the atmosphere was spot on!
I did find it slightly disorienting when the message text would show up and start re-sizing itself while I was reading it, but other than that, nice game! :)
I did find it slightly disorienting when the message text would show up and start re-sizing itself while I was reading it, but other than that, nice game! :)

aare18 Dec 2015, 10:56
Nice idea, but the story and decisions I took felt very disconnected. In one moment I was deciding about one thing, and at another about something completely different.
Warboys18 Dec 2015, 11:43
I guess I won and lost at the same time? Played a few times doing negative and positive reactions and then a mix of both, I suppose there's no way out of being blown to smithereen? ;)
Really like the art style and mood (it would have been extra nice with some audio), and the subject matter is compelling... if the options were a little binary. I really hope there isn't a system of responding with only A or B with access to nukes!
Really like the art style and mood (it would have been extra nice with some audio), and the subject matter is compelling... if the options were a little binary. I really hope there isn't a system of responding with only A or B with access to nukes!
SK16 Games20 Dec 2015, 00:58
Very nice game! :) I love the ending(s), even though it's a bit frustrating not being able win the war or end it peacefully

andrewkennedy21 Dec 2015, 21:26
It looked like the best way to win was just pressing the green button a bunch? Regardless, it was a pretty cool "choose your own adventure" kind of experience.
MercuryXGames27 Dec 2015, 19:52
I launched the nuclear missile and it felt good!
camlang27 Dec 2015, 20:40
Nice game with several ways to play. I like this type of games. It's very funny to investigate all branches of story. Very good entry! Well done!

EvanEGibbs28 Dec 2015, 07:51
Cool game! The choices were really hard and I really liked how they could come back and really bite you in the butt. It really makes you pay attention to what you are doing. Awesome job!

EternalCastleStudio29 Dec 2015, 11:34
Ey, very good entry. I love text-decision-games and this has a very interesting plot. Good job!

Tselmek29 Dec 2015, 18:05
Nice experience, I don't if there was a good ending but I could never reach it. Definitely missing some sfx for a best experience. Nice take on the theme.

Somnium2 Jan 2016, 15:57
Loved the game, great writing!
I liked how previous decision could come back to haunt you several "choices" later.
I liked how previous decision could come back to haunt you several "choices" later.





The game itself is vaguely reminiscent of Papers Please and Please Don't Touch Anything. I like that, and I like that the questions here aren't easy. Some bugs to iron out, but keep up the good work.