
Ludum Dare #34compo
Hyper Hydra Havoc
Comments18


chunkybrewster14 Dec 2015, 14:42
@Teren thanks! And whoops, that is actually an error with the text. Insomnia apparently gives me copy text dyslexia. ;)
Catblocker14 Dec 2015, 15:47
The game was nicly done. But it lacked a challenge.
jamaster9614 Dec 2015, 15:54
Love it.

pjimmy14 Dec 2015, 15:54
nice, funny game :)
teamross14 Dec 2015, 16:53
Good idea!
I would have liked bigger peasants, they seems small to me.
Overall really nice!
I would have liked bigger peasants, they seems small to me.
Overall really nice!
fistmaker14 Dec 2015, 18:55
Liked your game, the way the head took turns was a nice touch.

qkerguelen14 Dec 2015, 18:56
It was fun to kill those poor innocent squares. It could be even more fun if it was a little bit more challenging, but good job ;)

OccamsRazor14 Dec 2015, 22:01
Cool concept! The hydra was a great central element, and I can see more being done with this. Would be cool to have some soliders or archers enter later to give it a win/lose condition and some more challenge, but still good nonetheless!
Also, Hail Hydra!
Also, Hail Hydra!
bazkur9815 Dec 2015, 23:01
Lack of a losing condition kinda ruined it for me. Decent idea though.

Jupiter_Hadley16 Dec 2015, 13:28
Lovely graphics! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/rvwkTXA2Y10
justinooncx16 Dec 2015, 16:04
Kinda fun, but there's nothing much to do besides slamming their faces on little white dots.
tantumgames16 Dec 2015, 16:07
Omnomnom, great message, so deep!)
blackbird80616 Dec 2015, 21:22
The idea and the game are fun but there isn't any chalenge.
It's still a good experience =)
It's still a good experience =)
Andreas Brandt21 Dec 2015, 20:39
don't feel actually like a game, just because is not challenging, anyway i made an 8 heads hydra and enjoy it, the color combination was nice, the blood effect was nice too, good luck (Y)
Switchiers21 Dec 2015, 23:05
Lack of challenge but nice realisation!
Blake_Lead22 Dec 2015, 00:40
Nice idea, but it lacks goal. Maybe the heads could eventually die from starvation or knights could attack the beast whenever one of its heads reaches the ground?

chunkybrewster5 Jan 2016, 15:46
@Blake_Lead oh I really like the idea of starvation! I was going to have knights and sickened peasants that would deal damage to the heads, but I had some strange issues on day two that only happened on web build that I really just spent way too much time on! I'm hoping to work on this soon and add some of these suggestion :) Thanks for playing everyone!







It could use a win/lose condition, but it's OK.
P.S. The LMB/RMB controls are mixed up (at least for me - Mac OS X + Chrome)